From 35bca4cc432613af3926da3bed217a6baa9cbd26 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri, 1 Oct 2021 13:08:25 -0700 Subject: Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952) * Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0 --- tools/gfx/debug-layer.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index 69ef5ffe2..88e0e5ecd 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -396,6 +396,7 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override; virtual SLANG_NO_THROW void SLANG_MCALL close() override; + virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override; private: void checkEncodersClosedBeforeNewEncoder(); @@ -416,6 +417,7 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(uint32_t count, ICommandBuffer* const* commandBuffers) override; virtual SLANG_NO_THROW void SLANG_MCALL wait() override; + virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override; }; class DebugFramebuffer -- cgit v1.2.3