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| author | Yong He <yonghe@outlook.com> | 2022-01-19 11:14:38 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-19 11:14:38 -0800 |
| commit | b40cd149c2038b0a429e46d60ddee5610e08b0ba (patch) | |
| tree | 914f8661a7f7dd3566772536cab609bfbc592413 /tools/gfx/debug-layer.cpp | |
| parent | 3b41c818a46cb7761e5a5f2878ceb76d9aef1a20 (diff) | |
More fixes to GFX d3d12. (#2084)
* Fixes to GFX.
* Fix binding null resource views in d3d12.
* Fix array render target view creation.
* Add support for more primitive topologies.
* More gfx fixes.
* D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV.
* Add QueryPool::reset.
* Fix resource setDebugName.
* Dynamically expanding GPU descriptor heap.
* Render passes without render targets (null frame buffer).
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.cpp')
| -rw-r--r-- | tools/gfx/debug-layer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp index 63f1e6d43..83ef129c4 100644 --- a/tools/gfx/debug-layer.cpp +++ b/tools/gfx/debug-layer.cpp @@ -1810,6 +1810,12 @@ Result DebugQueryPool::getResult(SlangInt index, SlangInt count, uint64_t* data) return baseObject->getResult(index, count, data); } +Result DebugQueryPool::reset() +{ + SLANG_GFX_API_FUNC; + return baseObject->reset(); +} + DeviceAddress DebugAccelerationStructure::getDeviceAddress() { SLANG_GFX_API_FUNC; |
