From b40cd149c2038b0a429e46d60ddee5610e08b0ba Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 19 Jan 2022 11:14:38 -0800 Subject: More fixes to GFX d3d12. (#2084) * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He --- tools/gfx/debug-layer.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'tools/gfx/debug-layer.cpp') diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp index 63f1e6d43..83ef129c4 100644 --- a/tools/gfx/debug-layer.cpp +++ b/tools/gfx/debug-layer.cpp @@ -1810,6 +1810,12 @@ Result DebugQueryPool::getResult(SlangInt index, SlangInt count, uint64_t* data) return baseObject->getResult(index, count, data); } +Result DebugQueryPool::reset() +{ + SLANG_GFX_API_FUNC; + return baseObject->reset(); +} + DeviceAddress DebugAccelerationStructure::getDeviceAddress() { SLANG_GFX_API_FUNC; -- cgit v1.2.3