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| author | Yong He <yonghe@outlook.com> | 2022-02-23 10:30:19 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-23 10:30:19 -0800 |
| commit | 393d5beb1e0e71e6f2a384c9ab19b717f389a056 (patch) | |
| tree | 1341fcdf592127f5e78054c73e8cb032381a0b56 /tools/gfx/debug-layer.cpp | |
| parent | c4790309ec46ae2f4f7c49eb50699a950ee7a9a4 (diff) | |
gfx: d3d12 performance optimizations. (#2140)
* gfx: d3d12 performance optimizations.
* Fix.
* Fix unit test bug.
* Add gfx interface for directly allocating GPU descriptor tables.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.cpp')
| -rw-r--r-- | tools/gfx/debug-layer.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp index 8ecdf405a..9cd8d216c 100644 --- a/tools/gfx/debug-layer.cpp +++ b/tools/gfx/debug-layer.cpp @@ -1015,12 +1015,6 @@ Result DebugCommandBuffer::getNativeHandle(InteropHandle* outHandle) return baseObject->getNativeHandle(outHandle); } -Result DebugCommandBuffer::resetDescriptorHeaps() -{ - SLANG_GFX_API_FUNC; - return baseObject->resetDescriptorHeaps(); -} - void DebugCommandBuffer::checkEncodersClosedBeforeNewEncoder() { if (m_renderCommandEncoder.isOpen || m_resourceCommandEncoder.isOpen || |
