diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-10-18 06:26:00 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-17 15:26:00 -0700 |
| commit | 7826afcaad78cc33c976bb3db3cdc9eada4c77e8 (patch) | |
| tree | 7a89a54512a4cbab6165d2c4b7906f88a032bbee /tools/gfx/d3d12/d3d12-shader-object.cpp | |
| parent | 0a3683dd39fc04d15937b8a4700d477f9492c257 (diff) | |
Type layouts for structured buffers with counters (#3269)
* More tests for append structured buffer
* Append and Consume structured buffer tests for DX12
* neaten
* test wobble
* Add counter layout information to append/consume structured buffers
* add getRWStructuredBufferType
* Correct definition of get size for append/consume structured buffers
* tweak append structured buffer test
* Allow initializing counter buffer in render test
* vulkan test for consume structured buffer
* Handle null counterVarLayout in getExplicitCounterBindingRangeOffset
* remove dead code
* Implement atomic counter increment/decrement for spirv
* explicit spirv test
* Add missing check on result
* Hold on to counter resources
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-shader-object.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-shader-object.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/tools/gfx/d3d12/d3d12-shader-object.cpp b/tools/gfx/d3d12/d3d12-shader-object.cpp index c5389f6ea..74760eabd 100644 --- a/tools/gfx/d3d12/d3d12-shader-object.cpp +++ b/tools/gfx/d3d12/d3d12-shader-object.cpp @@ -181,7 +181,11 @@ Result ShaderObjectImpl::init( // referenced by descriptors in this object does not get // freed while the object is still live. // + // The doubling here is because any buffer resource could + // have a counter buffer associated with it, which we + // also need to ensure isn't destroyed prematurely. m_boundResources.setCount(resourceCount); + m_boundCounterResources.setCount(resourceCount); } if (auto samplerCount = layout->getSamplerSlotCount()) { @@ -950,8 +954,9 @@ Result ShaderObjectImpl::setResource(ShaderOffset const& offset, IResourceView* { auto resourceViewImpl = static_cast<ResourceViewImpl*>(resourceView); // Hold a reference to the resource to prevent its destruction. - m_boundResources[bindingRange.baseIndex + offset.bindingArrayIndex] = - resourceViewImpl->m_resource; + const auto resourceOffset = bindingRange.baseIndex + offset.bindingArrayIndex; + m_boundResources[resourceOffset] = resourceViewImpl->m_resource; + m_boundCounterResources[resourceOffset] = resourceViewImpl->m_counterResource; internalResourceView = resourceViewImpl; } break; |
