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authorjsmall-nvidia <jsmall@nvidia.com>2023-04-04 18:00:16 -0400
committerGitHub <noreply@github.com>2023-04-04 18:00:16 -0400
commit68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 (patch)
treeac4e8384108e70109b084782b414296d015f92b8 /tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
parent7bb2de1bc40e535fae93940113db97b5ea44a6f2 (diff)
Preliminary support for realtime clock (#2772)
* #include an absolute path didn't work - because paths were taken to always be relative. * Initial support for realtime clock. * Add realtime-clock render feature where seems appropriate. * Fixes to make NVAPI compile properly. Change realtime-clock.slang check to use maths that can't overflow.
Diffstat (limited to 'tools/gfx/d3d11/d3d11-scopeNVAPI.cpp')
-rw-r--r--tools/gfx/d3d11/d3d11-scopeNVAPI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
index b230623fe..1a662e999 100644
--- a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
+++ b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp
@@ -20,7 +20,7 @@ SlangResult ScopeNVAPI::init(DeviceImpl* device, Index regIndex)
}
#ifdef GFX_NVAPI
- NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(renderer->m_device, NvU32(regIndex));
+ NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(device->m_device, NvU32(regIndex));
if (nvapiStatus != NVAPI_OK)
{
return SLANG_FAIL;