From 68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Tue, 4 Apr 2023 18:00:16 -0400 Subject: Preliminary support for realtime clock (#2772) * #include an absolute path didn't work - because paths were taken to always be relative. * Initial support for realtime clock. * Add realtime-clock render feature where seems appropriate. * Fixes to make NVAPI compile properly. Change realtime-clock.slang check to use maths that can't overflow. --- tools/gfx/d3d11/d3d11-scopeNVAPI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/gfx/d3d11/d3d11-scopeNVAPI.cpp') diff --git a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp index b230623fe..1a662e999 100644 --- a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp +++ b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp @@ -20,7 +20,7 @@ SlangResult ScopeNVAPI::init(DeviceImpl* device, Index regIndex) } #ifdef GFX_NVAPI - NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(renderer->m_device, NvU32(regIndex)); + NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(device->m_device, NvU32(regIndex)); if (nvapiStatus != NVAPI_OK) { return SLANG_FAIL; -- cgit v1.2.3