diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-08-06 15:52:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-06 15:52:38 -0700 |
| commit | 73ff6907d723003d30e400f661876e7960de574f (patch) | |
| tree | 76fb87e0d7cdf6310c4a62753556dbf061842d7b /tools/gfx/d3d-util.cpp | |
| parent | 68d705f6c805c9b4d31b386e065762e6db13ad18 (diff) | |
Add basic support for "Dear IMGUI" (#625)
This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example.
In order to support rendering with IMGUI I had to add the following to the `Renderer` layer:
* viewports
* scissor rects
* blend support
These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.
Diffstat (limited to 'tools/gfx/d3d-util.cpp')
| -rw-r--r-- | tools/gfx/d3d-util.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/d3d-util.cpp b/tools/gfx/d3d-util.cpp index 19135707b..f479af186 100644 --- a/tools/gfx/d3d-util.cpp +++ b/tools/gfx/d3d-util.cpp @@ -31,6 +31,7 @@ using namespace Slang; case Format::RG_Float32: return DXGI_FORMAT_R32G32_FLOAT; case Format::R_Float32: return DXGI_FORMAT_R32_FLOAT; case Format::RGBA_Unorm_UInt8: return DXGI_FORMAT_R8G8B8A8_UNORM; + case Format::R_UInt16: return DXGI_FORMAT_R16_UINT; case Format::R_UInt32: return DXGI_FORMAT_R32_UINT; case Format::D_Float32: return DXGI_FORMAT_D32_FLOAT; |
