diff options
| author | Yong He <yonghe@outlook.com> | 2022-02-10 11:50:07 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-10 11:50:07 -0800 |
| commit | 0c04885da9edc3df7a1ef5cb520be1bd29eb13e4 (patch) | |
| tree | 401c9220c3dcf23e4698405e00fe3b5176e0e472 /tools/gfx-unit-test/root-shader-parameter.cpp | |
| parent | 15f07d14b5f048dc355536cbdf5cf9c10291b13b (diff) | |
gfx: support d3d12 root parameters (#2122)
* Various fixes to gfx.
* Fix.
* Fixes.
* Fix.
* gfx: support root parameter via user-defined attribute.
* Fix.
* Fix.
* Skip d3d12 tests on win x86.
* Fixes.
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx-unit-test/root-shader-parameter.cpp')
| -rw-r--r-- | tools/gfx-unit-test/root-shader-parameter.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/root-shader-parameter.cpp b/tools/gfx-unit-test/root-shader-parameter.cpp new file mode 100644 index 000000000..a7b92843d --- /dev/null +++ b/tools/gfx-unit-test/root-shader-parameter.cpp @@ -0,0 +1,135 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + ComPtr<IBufferResource> createBuffer(IDevice* device, uint32_t content) + { + ComPtr<IBufferResource> buffer; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = sizeof(uint32_t); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT( + device->createBufferResource(bufferDesc, (void*)&content, buffer.writeRef())); + + return buffer; + } + void rootShaderParameterTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "root-shader-parameter", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + Slang::List<ComPtr<IBufferResource>> buffers; + Slang::List<ComPtr<IResourceView>> srvs, uavs; + + for (uint32_t i = 0; i < 9; i++) + { + buffers.add(createBuffer(device, i == 0 ? 10 : i)); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef())); + uavs.add(bufferView); + + viewDesc.type = IResourceView::Type::ShaderResource; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef())); + srvs.add(bufferView); + } + + ComPtr<IShaderObject> rootObject; + device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef()); + + ComPtr<IShaderObject> g, s1, s2; + device->createMutableShaderObject( + slangReflection->findTypeByName("S0"), ShaderObjectContainerType::None, g.writeRef()); + device->createMutableShaderObject( + slangReflection->findTypeByName("S1"), ShaderObjectContainerType::None, s1.writeRef()); + device->createMutableShaderObject( + slangReflection->findTypeByName("S1"), ShaderObjectContainerType::None, s2.writeRef()); + + { + auto cursor = ShaderCursor(s1); + cursor["c0"].setResource(srvs[2]); + cursor["c1"].setResource(uavs[3]); + cursor["c2"].setResource(srvs[4]); + } + { + auto cursor = ShaderCursor(s2); + cursor["c0"].setResource(srvs[5]); + cursor["c1"].setResource(uavs[6]); + cursor["c2"].setResource(srvs[7]); + } + { + auto cursor = ShaderCursor(g); + cursor["b0"].setResource(srvs[0]); + cursor["b1"].setResource(srvs[1]); + cursor["s1"].setObject(s1); + cursor["s2"].setObject(s2); + } + { + auto cursor = ShaderCursor(rootObject); + cursor["g"].setObject(g); + cursor["buffer"].setResource(uavs[8]); + } + + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + { + auto encoder = commandBuffer->encodeComputeCommands(); + auto root = encoder->bindPipeline(pipelineState); + root->copyFrom(rootObject, transientHeap); + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + } + + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + compareComputeResult( + device, buffers[8], Slang::makeArray<uint32_t>(10 - 1 + 2 - 3 + 4 + 5 - 6 + 7)); + } + + SLANG_UNIT_TEST(rootShaderParameterD3D12) + { + runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } +} |
