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authorjsmall-nvidia <jsmall@nvidia.com>2022-02-10 13:57:59 -0500
committerGitHub <noreply@github.com>2022-02-10 13:57:59 -0500
commit15f07d14b5f048dc355536cbdf5cf9c10291b13b (patch)
treea60f6b7929d6cf1301c8b0dff57f675df8ee5339 /tools/gfx-unit-test/root-shader-parameter.cpp
parentb8982fcf43b86c1e39dcc3dd19bff2821633eda6 (diff)
Fix MacOSX build issues (#2124)
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes. Added compiler crash with generic defined in a function. Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint. * Add comment about crash. * Disable crashing test. * Fixes to make compile on OSX. * Add github build for OSX. * Make premake generator a utility. * Fix osx compilation issue. * More fixes for OSX build. * OSX fix due to ambiguity around size_t and integer types. * Disable xlib on build on osx. * Use 'prebuildcommands' to make prebuild make utility projects do something. * Small fixes for premake so utility works on linux/osx. * Another hack to try and make generators run when 'utility' * Fix typo in macos.yml. * Revert premake to old style, and disable stdlib embedding on OSX.
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