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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-29 08:28:40 +0800
committerGitHub <noreply@github.com>2023-04-29 08:28:40 +0800
commit5df7ada451a993efff2b80bb1af2d8c7579ba00b (patch)
treed28dc6704e4f12ec68a1e9a32f6a1ee439888387 /tools/gfx-unit-test/mutable-shader-object.cpp
parent2492ec59fb52c15d1658ab32f473521b40664168 (diff)
Minor tidyings around d3d usage (#2854)
* Remove unused COM annotation * Move SLANG_ENABLE_DXBC_SUPPORT to slang.h * Add DX11 simple compute test * Remove unnecessary COM parameter annotation * Run compute smoke test for DX12 * Ignore d3d11 tests when we do not have fxc * Do not try to find NVAPI on Linux * Add some logs to .gitignore * Minor cleanups in d3d12 headers * Fix tautological comparison (due to integer overflow) * Limit OutputDebugStringA to Windows
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