diff options
| author | Yong He <yonghe@outlook.com> | 2021-10-18 12:19:45 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-18 12:19:45 -0700 |
| commit | 2f44d9e01234911dd563f0456b9d861fd8db286d (patch) | |
| tree | e2727f31654ebc93bae6a1de4b25586be6fb9d10 /tools/gfx-unit-test/mutable-shader-object.cpp | |
| parent | 87e7c49fbfccd54be0d1cee61fba8f309b1f792e (diff) | |
GFX: implement mutable shader objects. (#1963)
* GFX: implement mutable shader objects.
* Revert unnecessary changes
* Revert more changes.
* Fix clang errors.
* Fix clang/gcc errors.
* Fix clang errors.
* Remove CPU test.
* Fix after merge.
* Fix after merge.
* Remove gl test
* Code review fixes.
* Fixing all vk validation errors.
* Flush test output more often.
* Fix a crash in `specializeDynamicAssociatedTypeLookup`.
* temporarily disable std-lib-serialize test to see what happens
* Fix crashes.
* Make sure cpu gfx unit tests are properly disabled on TeamCity.
* Disable cpu test.
* Fix.
* Fix cuda.
* Disable nv-ray-tracing-motion-blur
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx-unit-test/mutable-shader-object.cpp')
| -rw-r--r-- | tools/gfx-unit-test/mutable-shader-object.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/mutable-shader-object.cpp b/tools/gfx-unit-test/mutable-shader-object.cpp new file mode 100644 index 000000000..efaf95761 --- /dev/null +++ b/tools/gfx-unit-test/mutable-shader-object.cpp @@ -0,0 +1,135 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + void mutableShaderObjectTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; + const int numberCount = SLANG_COUNT_OF(initialData); + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = sizeof(initialData); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); + + { + slang::TypeReflection* addTransformerType = + slangReflection->findTypeByName("AddTransformer"); + + ComPtr<IShaderObject> transformer; + GFX_CHECK_CALL_ABORT(device->createMutableShaderObject( + addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); + // Set the `c` field of the `AddTransformer`. + float c = 1.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); + + entryPointCursor.getPath("buffer").setResource(bufferView); + + // Bind the previously created transformer object to root object. + ComPtr<IShaderObject> transformerVersion; + transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef()); + entryPointCursor.getPath("transformer").setObject(transformerVersion); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + + auto barrierEncoder = commandBuffer->encodeResourceCommands(); + barrierEncoder->bufferBarrier(1, numbersBuffer.readRef(), ResourceState::UnorderedAccess, ResourceState::UnorderedAccess); + barrierEncoder->endEncoding(); + + encoder = commandBuffer->encodeComputeCommands(); + + rootObject = encoder->bindPipeline(pipelineState); + entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); + + // Mutate `transformer` object and run again. + c = 2.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef()); + entryPointCursor.getPath("buffer").setResource(bufferView); + entryPointCursor.getPath("transformer").setObject(transformerVersion); + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->wait(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(3.0f, 4.0f, 5.0f, 6.0f)); + } + + //SLANG_UNIT_TEST(mutableShaderObjectCPU) + //{ + // runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::CPU); + //} + + SLANG_UNIT_TEST(mutableShaderObjectD3D11) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); + } + + SLANG_UNIT_TEST(mutableShaderObjectD3D12) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(mutableShaderObjectVulkan) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } +} |
