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authorTim Foley <tfoley@nvidia.com>2017-08-16 16:04:09 -0700
committerTim Foley <tfoley@nvidia.com>2017-08-16 16:04:09 -0700
commite30ba2f6b7ad346fa5f2d435a9edc9ba1c56efab (patch)
tree040d49332f125fb7a5450128c98cb9abf21ec035 /tests
parent87c50675941a3ac853a79f50ec0ce3465631fa8f (diff)
Fixups for IR checkpoint
- The changes introduced a new path where we don't even go through the current "lowering" (really an AST-to-AST legalization pass), but this exposed a few issues I didn't anticipate: - First, we needed to make sure to pass in the computed layout information when emitting the original program (since the layout info is no longer automatically attached to AST nodes) - Second, we needed to take the sample-rate input checks that were being done in lowering before, and move them to the emit logic (which is really ugly, but I don't see a way around it for GLSL).
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