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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-07-10 09:49:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-10 09:49:46 -0700 |
| commit | 8abdf2dddd10feb9794c86cdf6b2159a2b6383e4 (patch) | |
| tree | df7d790f33f7e4c8adc1b9b747c7c908d8bab0d4 /tests | |
| parent | 68df74b58a56b0a1fb19b9ec4ff0282969cd6a12 (diff) | |
| parent | 5b7c254d24653fd1c19157e8d5ef68a7e787ff58 (diff) | |
Merge pull request #65 from tfoleyNV/falcor-work
Falcor work
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/preprocessor/import.hlsl | 2 | ||||
| -rw-r--r-- | tests/reflection/cross-compile.slang | 23 | ||||
| -rw-r--r-- | tests/reflection/cross-compile.slang.expected | 48 | ||||
| -rw-r--r-- | tests/render/cross-compile0.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/imported-parameters.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/pound-import.hlsl | 4 |
6 files changed, 78 insertions, 7 deletions
diff --git a/tests/preprocessor/import.hlsl b/tests/preprocessor/import.hlsl index 486023678..f0618a667 100644 --- a/tests/preprocessor/import.hlsl +++ b/tests/preprocessor/import.hlsl @@ -1,4 +1,4 @@ -//TEST:SIMPLE:-profile vs_5_0 +//TEST:SIMPLE:-target none -profile vs_5_0 // Confirm that `#import` interacts with preprocessor as expected diff --git a/tests/reflection/cross-compile.slang b/tests/reflection/cross-compile.slang new file mode 100644 index 000000000..12376c82a --- /dev/null +++ b/tests/reflection/cross-compile.slang @@ -0,0 +1,23 @@ +//TEST(smoke):SIMPLE:-profile glsl_fragment -target glsl -target reflection-json + +// Confirm that when targetting GLSL via cross compilation, +// we use the Vulkan layout rules instead of HLSL ones +// +// Specifically, we expect all of our top-level parameters +// to get distinct registers in the same descriptor set, +// rather than all getting register `0` because they +// occupy different names register spaces (as they would in D3D) + +Texture2D t; + +SamplerState s; + +cbuffer C +{ + float3 c; +} + +float4 main() : SV_Target +{ + return 0.0; +}
\ No newline at end of file diff --git a/tests/reflection/cross-compile.slang.expected b/tests/reflection/cross-compile.slang.expected new file mode 100644 index 000000000..3bb730f66 --- /dev/null +++ b/tests/reflection/cross-compile.slang.expected @@ -0,0 +1,48 @@ +result code = 0 +standard error = { +} +standard output = { +{ + "parameters": [ + { + "name": "t", + "binding": {"kind": "descriptorTableSlot", "index": 0}, + "type": { + "kind": "resource", + "baseShape": "texture2D" + } + }, + { + "name": "s", + "binding": {"kind": "descriptorTableSlot", "index": 1}, + "type": { + "kind": "samplerState" + } + }, + { + "name": "C", + "binding": {"kind": "descriptorTableSlot", "index": 2}, + "type": { + "kind": "constantBuffer", + "elementType": { + "kind": "struct", + "fields": [ + { + "name": "c", + "type": { + "kind": "vector", + "elementCount": 3, + "elementType": { + "kind": "scalar", + "scalarType": "float32" + } + }, + "binding": {"kind": "uniform", "offset": 0, "size": 12} + } + ] + } + } + } + ] +} +} diff --git a/tests/render/cross-compile0.hlsl b/tests/render/cross-compile0.hlsl index d300e2bd5..d40f3460f 100644 --- a/tests/render/cross-compile0.hlsl +++ b/tests/render/cross-compile0.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/imported-parameters.hlsl b/tests/render/imported-parameters.hlsl index 605214fc9..99216728e 100644 --- a/tests/render/imported-parameters.hlsl +++ b/tests/render/imported-parameters.hlsl @@ -84,8 +84,8 @@ FragmentStageOutput fragmentMain(FragmentStageInput input) #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/pound-import.hlsl b/tests/render/pound-import.hlsl index a9b625fb6..07b195966 100644 --- a/tests/render/pound-import.hlsl +++ b/tests/render/pound-import.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader |
