summaryrefslogtreecommitdiff
path: root/tests/reflection/cross-compile.slang
diff options
context:
space:
mode:
Diffstat (limited to 'tests/reflection/cross-compile.slang')
-rw-r--r--tests/reflection/cross-compile.slang23
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/reflection/cross-compile.slang b/tests/reflection/cross-compile.slang
new file mode 100644
index 000000000..12376c82a
--- /dev/null
+++ b/tests/reflection/cross-compile.slang
@@ -0,0 +1,23 @@
+//TEST(smoke):SIMPLE:-profile glsl_fragment -target glsl -target reflection-json
+
+// Confirm that when targetting GLSL via cross compilation,
+// we use the Vulkan layout rules instead of HLSL ones
+//
+// Specifically, we expect all of our top-level parameters
+// to get distinct registers in the same descriptor set,
+// rather than all getting register `0` because they
+// occupy different names register spaces (as they would in D3D)
+
+Texture2D t;
+
+SamplerState s;
+
+cbuffer C
+{
+ float3 c;
+}
+
+float4 main() : SV_Target
+{
+ return 0.0;
+} \ No newline at end of file