diff options
| author | Yong He <yonghe@outlook.com> | 2024-06-01 19:26:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-01 19:26:14 -0700 |
| commit | c5a453e56985022deb820cbbb2ff5cd6a8347e34 (patch) | |
| tree | 019c81e8bfcc099f2ff17c1a58f625cf6a527d47 /tests/metal | |
| parent | 5799281bda2f9a174b825de4058c5e8c9aa5b27f (diff) | |
Support different SPIRV versions. (#4254)
Diffstat (limited to 'tests/metal')
| -rw-r--r-- | tests/metal/texture.slang | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/metal/texture.slang b/tests/metal/texture.slang index a23ca16dd..3c6237488 100644 --- a/tests/metal/texture.slang +++ b/tests/metal/texture.slang @@ -5,7 +5,7 @@ //TEST:SIMPLE(filecheck=SPIR): -stage compute -entry computeMain -target spirv -emit-spirv-directly -DEMIT_SOURCE //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-slang -compute -dx12 -profile cs_6_6 -use-dxil -shaderobj -output-using-type -//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-vk -emit-spirv-directly -compute -shaderobj -output-using-type -render-feature hardware-device +//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-vk -emit-spirv-directly -compute -shaderobj -output-using-type -render-feature hardware-device -xslang -DEXCLUDE_DEPTH_TEXTURE // METAL_CAPS_ERROR: error 36107 @@ -450,10 +450,10 @@ bool TEST_texture_float() // METALLIB: call {{.*}}.sample_texture_2d_array.v4f32( && all(Tv(1) == t2DArray.SampleLevel(samplerState, float3(u, u, 0), 0, int2(1, 1))) +#ifndef EXCLUDE_DEPTH_TEXTURE // Our vulkan backend don't support SampleCmp from a rgb texture. // ================== // float SampleCmp() // ================== - // METAL: d2D{{.*}}.sample_compare( // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( && float(1) == d2D.SampleCmp(shadowSampler, float2(u, u), 0) @@ -501,7 +501,7 @@ bool TEST_texture_float() // METAL: d2D{{.*}}.sample_compare( // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( && float(1) == d2D.SampleCmpLevelZero(shadowSampler, float2(u2, u), 0, int2(0, 0)) - +#endif // ================================== // vector<T,4> Gather() // ================================== |
