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authorkaizhangNV <149626564+kaizhangNV@users.noreply.github.com>2024-06-20 20:59:33 -0700
committerGitHub <noreply@github.com>2024-06-20 20:59:33 -0700
commitd349fd9e1f65fd32b2f4ea0e38c5084256d0dd04 (patch)
tree3e4869c01b041830f06b953abbb835284abcb89f /tests/hlsl
parentc3c1cb6776eacdc01ea5bc197b635471960994e4 (diff)
Add capture logic to other interfaces. (#4412)
* Add capture logic to other interfaces. Add capture logics to ISession, IModule, ITypeConformance, IEntryPoint ICompositeComponentType. Add few encode methods to encode the array. Fix some capture logic in global session. We will not need to encode the null_ptr output before actual actual of the captured APIs. Previously we used this as a place holder, but it's actually not necessary, it can be detected if the output is not captured during replay. * capture/replay: dump the shader files to disk Dump the shader files to disk. Also set a default directory for the capture files.
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