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authorjsmall-nvidia <jsmall@nvidia.com>2021-12-21 16:35:34 -0500
committerGitHub <noreply@github.com>2021-12-21 16:35:34 -0500
commit447b7e0e2be031409b1421b49c81f020353bf7c5 (patch)
tree721a1e892b4dc0bcc8c62d7b7e3f9dbb843bf958 /tests/experiments/generic/alternative-array-type.slang
parentd7ed829c3f85514fc08a12a5701d64390b31040c (diff)
Language experiments (#2068)
* #include an absolute path didn't work - because paths were taken to always be relative. * Moved to experiments. Added some more tests. * More tests around associated types. * Return interface tests. * More tests.
Diffstat (limited to 'tests/experiments/generic/alternative-array-type.slang')
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diff --git a/tests/experiments/generic/alternative-array-type.slang b/tests/experiments/generic/alternative-array-type.slang
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+++ b/tests/experiments/generic/alternative-array-type.slang
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+//DISABLE_TEST:SIMPLE:-target hlsl -entry computeMain -profile cs_6_2
+
+/* The docs claim that for arrays we can use the 'alternate' style
+
+https://github.com/shader-slang/slang/blob/master/docs/language-reference/04-types.md
+
+> int[10] a;
+
+But that produces an error:
+
+.slang(18): error 20001: unexpected '[', expected identifier
+ int[4] a = { 1, 2, 3, 4 };
+*/
+
+RWStructuredBuffer<int> outputBuffer;
+
+[numthreads(4, 4, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int x = dispatchThreadID.x;
+
+ int[4] a = { 1, 4, 2, 1 };
+
+ outputBuffer[x] = a[x];
+}