diff options
| author | Mukund Keshava <mkeshava@nvidia.com> | 2025-05-30 16:23:03 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-30 18:53:03 +0800 |
| commit | 14409bf1015af47691f09d2be6afb18cfb999aea (patch) | |
| tree | 0bc9388ca18202ee56b08f07e784c95fdd63198f /tests/cuda | |
| parent | aa3e6bdbe024355b07f6a61806024b248528fe4b (diff) | |
Enable LSS hit object test (#7273)
* Enable LSS hit object test
Enabled LSS SER tests now that PR #7211, which added SER support to OptiX,
has been merged.
Ran: ./build/Debug/bin/slangc.exe tests/cuda/lss-test.slang -target ptx
-Xnvrtc -I"C:/ProgramData/NVIDIA Corporation/OptiX SDK 9.0.0/include"
and confirmed that the HitObject intrinsic is called.
eg:
call (%f15, %f16, %f17, %f18, %f19, %f20, %f21, %f22),
_optix_hitobject_get_linear_curve_vertex_data, ();
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests/cuda')
| -rw-r--r-- | tests/cuda/lss-test.slang | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/tests/cuda/lss-test.slang b/tests/cuda/lss-test.slang index 4b0512cb1..f3052cacb 100644 --- a/tests/cuda/lss-test.slang +++ b/tests/cuda/lss-test.slang @@ -1,10 +1,15 @@ //TEST:SIMPLE(filecheck=CHECK): -target cuda //CHECK_: __global__ void __closesthit__closestHitShaderLss //CHECK: optixGetSpherePositionAndRadius -//CHECK: optixObjectPositionsAndRadii +//CHECK: optixGetLssPositionsAndRadii //CHECK: optixIsSphereHit //CHECK: optixIsLSSHit +//CHECK: optixHitObjectGetSpherePositionAndRadius +//CHECK: optixHitObjectGetLssPositionsAndRadii +//CHECK: optixHitObjectIsSphereHit +//CHECK: optixHitObjectIsLSSHit + struct RayPayload { float4 color; @@ -22,13 +27,10 @@ void closestHitShaderLss(inout RayPayload payload, in BuiltInTriangleIntersectio payload.isSphere = IsSphereHit(); payload.isLss = IsLssHit(); -// TODO: This will be enabled once issue #6647 is completed. -#if 0 // Test HitObject API functions HitObject hitObj; - float4 sphereData = hitObj.GetSphereObjectPositionAndRadius(); - float2x4 lssData = hitObj.GetLssObjectPositionsAndRadii(); + float4 sphereData = hitObj.GetSpherePositionAndRadius(); + float2x4 lssData = hitObj.GetLssPositionsAndRadii(); bool isSphereHit = hitObj.IsSphereHit(); bool isLssHit = hitObj.IsLssHit(); -#endif }
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