diff options
| -rw-r--r-- | prelude/slang-cuda-prelude.h | 21 | ||||
| -rw-r--r-- | source/slang/hlsl.meta.slang | 4 | ||||
| -rw-r--r-- | tests/cuda/lss-test.slang | 14 |
3 files changed, 21 insertions, 18 deletions
diff --git a/prelude/slang-cuda-prelude.h b/prelude/slang-cuda-prelude.h index d1160cdd3..a1d3da082 100644 --- a/prelude/slang-cuda-prelude.h +++ b/prelude/slang-cuda-prelude.h @@ -31,7 +31,6 @@ #ifdef SLANG_CUDA_ENABLE_OPTIX #include <optix.h> -#include <optix_device.h> #endif // Define slang offsetof implementation @@ -3226,28 +3225,30 @@ __forceinline__ __device__ float4 optixGetSpherePositionAndRadius() { float4 data[1]; optixGetSphereData(data); - return data; + return data[0]; } -__forceinline__ __device__ float4 optixHitObjectGetSpherePositionAndRadius() +__forceinline__ __device__ float4 +optixHitObjectGetSpherePositionAndRadius(OptixTraversableHandle* Obj) { float4 data[1]; optixHitObjectGetSphereData(data); - return data; + return data[0]; } -__forceinline__ __device__ Matrix<float, 2, 4> optixGetSpherePositionAndRadius() +__forceinline__ __device__ Matrix<float, 2, 4> optixGetLssPositionsAndRadii() { float4 data[2]; optixGetLinearCurveVertexData(data); - return Matrix<float, 2, 4>(data[0], data[1]); + return makeMatrix<float, 2, 4>(data[0], data[1]); } -__forceinline__ __device__ float2x4 optixHitObjectGetSpherePositionAndRadius() +__forceinline__ __device__ Matrix<float, 2, 4> optixHitObjectGetLssPositionsAndRadii( + OptixTraversableHandle* Obj) { float4 data[2]; optixHitObjectGetLinearCurveVertexData(data); - return Matrix<float, 2, 4>(data[0], data[1]); + return makeMatrix<float, 2, 4>(data[0], data[1]); } __forceinline__ __device__ bool optixIsSphereHit() @@ -3255,7 +3256,7 @@ __forceinline__ __device__ bool optixIsSphereHit() return optixGetPrimitiveType() == OPTIX_PRIMITIVE_TYPE_SPHERE; } -__forceinline__ __device__ bool optixHitObjectIsSphereHit() +__forceinline__ __device__ bool optixHitObjectIsSphereHit(OptixTraversableHandle* Obj) { return optixGetPrimitiveType(optixHitObjectGetHitKind()) == OPTIX_PRIMITIVE_TYPE_SPHERE; } @@ -3265,7 +3266,7 @@ __forceinline__ __device__ bool optixIsLSSHit() return optixGetPrimitiveType() == OPTIX_PRIMITIVE_TYPE_ROUND_LINEAR; } -__forceinline__ __device__ bool optixHitObjectIsLSSHit() +__forceinline__ __device__ bool optixHitObjectIsLSSHit(OptixTraversableHandle* Obj) { return optixGetPrimitiveType(optixHitObjectGetHitKind()) == OPTIX_PRIMITIVE_TYPE_ROUND_LINEAR; } diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 677b5d7bf..ad1a983dd 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -17986,7 +17986,7 @@ float2x4 GetLssPositionsAndRadii() case hlsl: __intrinsic_asm "NvRtLssObjectPositionsAndRadii"; case cuda: { - __intrinsic_asm "optixObjectPositionsAndRadii"; + __intrinsic_asm "optixGetLssPositionsAndRadii"; } case spirv: return spirv_asm @@ -20671,7 +20671,7 @@ struct HitObject case hlsl: __intrinsic_asm "NvRtLssObjectPositionsAndRadii"; case cuda: { - __intrinsic_asm "optixHitObjectGetSpherePositionAndRadius"; + __intrinsic_asm "optixHitObjectGetLssPositionsAndRadii"; } case spirv: return spirv_asm diff --git a/tests/cuda/lss-test.slang b/tests/cuda/lss-test.slang index 4b0512cb1..f3052cacb 100644 --- a/tests/cuda/lss-test.slang +++ b/tests/cuda/lss-test.slang @@ -1,10 +1,15 @@ //TEST:SIMPLE(filecheck=CHECK): -target cuda //CHECK_: __global__ void __closesthit__closestHitShaderLss //CHECK: optixGetSpherePositionAndRadius -//CHECK: optixObjectPositionsAndRadii +//CHECK: optixGetLssPositionsAndRadii //CHECK: optixIsSphereHit //CHECK: optixIsLSSHit +//CHECK: optixHitObjectGetSpherePositionAndRadius +//CHECK: optixHitObjectGetLssPositionsAndRadii +//CHECK: optixHitObjectIsSphereHit +//CHECK: optixHitObjectIsLSSHit + struct RayPayload { float4 color; @@ -22,13 +27,10 @@ void closestHitShaderLss(inout RayPayload payload, in BuiltInTriangleIntersectio payload.isSphere = IsSphereHit(); payload.isLss = IsLssHit(); -// TODO: This will be enabled once issue #6647 is completed. -#if 0 // Test HitObject API functions HitObject hitObj; - float4 sphereData = hitObj.GetSphereObjectPositionAndRadius(); - float2x4 lssData = hitObj.GetLssObjectPositionsAndRadii(); + float4 sphereData = hitObj.GetSpherePositionAndRadius(); + float2x4 lssData = hitObj.GetLssPositionsAndRadii(); bool isSphereHit = hitObj.IsSphereHit(); bool isLssHit = hitObj.IsLssHit(); -#endif }
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