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authorDarren Wihandi <65404740+fairywreath@users.noreply.github.com>2025-01-08 22:50:57 -0500
committerGitHub <noreply@github.com>2025-01-08 19:50:57 -0800
commit2249d6ffb19e4db8580c76ccb04ab4ca3ddc8394 (patch)
treea5d975e79c60fe735a5d9f5948a5534e3a37ec5b /tests/cross-compile/glsl-samplecmplevelzero.slang
parent63b8d9e1d0b0bba66f13013aa6b80bd9fab4036b (diff)
Add SampleCmpLevel intrinsics (#6004)
* add SampleCmpLevel intrinsics * update tests * fix typo * fix broken glsl test * refactor SampleCmpLevelZero * fix metallib test * fix broken test on dx12 --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/cross-compile/glsl-samplecmplevelzero.slang')
-rw-r--r--tests/cross-compile/glsl-samplecmplevelzero.slang10
1 files changed, 7 insertions, 3 deletions
diff --git a/tests/cross-compile/glsl-samplecmplevelzero.slang b/tests/cross-compile/glsl-samplecmplevelzero.slang
index 556addf80..7ef1f28f3 100644
--- a/tests/cross-compile/glsl-samplecmplevelzero.slang
+++ b/tests/cross-compile/glsl-samplecmplevelzero.slang
@@ -1,12 +1,16 @@
//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl
-// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0));
-// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0, (ivec2(1, 1))));
+// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0)));
+// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0), (ivec2(1, 1))));
+// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5)));
+// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5), (ivec2(2, 2))));
Texture2D shadowMap;
SamplerComparisonState sampler;
float4 main(float4 p : SV_POSITION)
{
return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0)
- + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1));
+ + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1))
+ + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5)
+ + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5, int2(2,2));
}