diff options
| author | Darren Wihandi <65404740+fairywreath@users.noreply.github.com> | 2025-01-08 22:50:57 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-08 19:50:57 -0800 |
| commit | 2249d6ffb19e4db8580c76ccb04ab4ca3ddc8394 (patch) | |
| tree | a5d975e79c60fe735a5d9f5948a5534e3a37ec5b /tests | |
| parent | 63b8d9e1d0b0bba66f13013aa6b80bd9fab4036b (diff) | |
Add SampleCmpLevel intrinsics (#6004)
* add SampleCmpLevel intrinsics
* update tests
* fix typo
* fix broken glsl test
* refactor SampleCmpLevelZero
* fix metallib test
* fix broken test on dx12
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/cross-compile/glsl-samplecmplevelzero.slang | 10 | ||||
| -rw-r--r-- | tests/hlsl-intrinsic/texture-lod-shadow.slang | 8 | ||||
| -rw-r--r-- | tests/hlsl-intrinsic/texture/texture-intrinsics.slang | 27 | ||||
| -rw-r--r-- | tests/metal/texture-sampler-less.slang | 27 | ||||
| -rw-r--r-- | tests/metal/texture.slang | 31 | ||||
| -rw-r--r-- | tests/spirv/sampler-shadow.slang | 6 |
6 files changed, 98 insertions, 11 deletions
diff --git a/tests/cross-compile/glsl-samplecmplevelzero.slang b/tests/cross-compile/glsl-samplecmplevelzero.slang index 556addf80..7ef1f28f3 100644 --- a/tests/cross-compile/glsl-samplecmplevelzero.slang +++ b/tests/cross-compile/glsl-samplecmplevelzero.slang @@ -1,12 +1,16 @@ //TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl -// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0)); -// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), 0, (ivec2(1, 1)))); +// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0))); +// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (0.0), (ivec2(1, 1)))); +// CHECK: float {{.*}} = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5))); +// CHECK: float {{.*}} = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), ({{.*}}), (1.5), (ivec2(2, 2)))); Texture2D shadowMap; SamplerComparisonState sampler; float4 main(float4 p : SV_POSITION) { return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0) - + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)); + + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)) + + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5) + + shadowMap.SampleCmpLevel(sampler, float2(0.0), 0.0, 1.5, int2(2,2)); } diff --git a/tests/hlsl-intrinsic/texture-lod-shadow.slang b/tests/hlsl-intrinsic/texture-lod-shadow.slang index bc78a9382..bfe2e10fc 100644 --- a/tests/hlsl-intrinsic/texture-lod-shadow.slang +++ b/tests/hlsl-intrinsic/texture-lod-shadow.slang @@ -6,10 +6,14 @@ RWStructuredBuffer<float4> result; SamplerComparisonState s; // CHECK: OpSourceExtension "GL_EXT_texture_shadow_lod" -// CHECK: %{{[0-9]*}} = OpImageSampleDrefExplicitLod %float %{{[0-9]*}} %{{[0-9]*}} %float_0_5 Lod|ConstOffset %float_0 %{{[0-9]*}} +// CHECK: %{{[0-9]*}} = OpImageSampleDrefExplicitLod %float %{{[0-9]*}} %{{[0-9]*}} %{{[0-9]*}} Lod|ConstOffset %float_0 %{{[0-9]*}} +// CHECK: %{{[0-9]*}} = OpImageSampleDrefExplicitLod %float %{{[0-9]*}} %{{[0-9]*}} %{{[0-9]*}} Lod|ConstOffset %float_1_5 %{{[0-9]*}} [numthreads(1,1,1)] void computeMain() { result[0] = t2dArray.SampleCmpLevelZero(s, float3(1, 2, 3), 0.5, int2(0, 0)); -}
\ No newline at end of file + + float level = 1.5; + result[1] = t2dArray.SampleCmpLevel(s, float3(1, 2, 3), 0.5, level, int2(0, 0)); +} diff --git a/tests/hlsl-intrinsic/texture/texture-intrinsics.slang b/tests/hlsl-intrinsic/texture/texture-intrinsics.slang index 0543c71b2..e13389ccb 100644 --- a/tests/hlsl-intrinsic/texture/texture-intrinsics.slang +++ b/tests/hlsl-intrinsic/texture/texture-intrinsics.slang @@ -105,6 +105,25 @@ void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) #endif /* + float Object.SampleCmpLevel(). + These require SM 6.7 for dx12 but functional compute tests currently do not run with the cs_6_7, + hence only enable these for vk. + */ +#if defined(VK) + float level = 1.0; + val += t1D.SampleCmpLevel(shadowSampler, u, 0, level); + val += t2D.SampleCmpLevel(shadowSampler, float2(u, u), 0, level); + val += t1DArray.SampleCmpLevel(shadowSampler, float2(u, u), 0, level); + val += tCube.SampleCmpLevel(shadowSampler, normalize(float3(u, 1 - u, u)), 0, level); + val += t2DArray.SampleCmpLevel(shadowSampler, normalize(float3(u, 1 - u, u)), 0, level); + val += tCubeArray.SampleCmpLevel(shadowSampler, normalize(float4(u, 1-u, u, u)), 0, level); + + // Offset variant + val += t1D.SampleCmpLevel(shadowSampler, u, 0, level, 0); + val += t2D.SampleCmpLevel(shadowSampler, float2(u, u), 0, level, int2(0, 0)); +#endif + + /* void Object.GetDimensions() */ t1D.GetDimensions(width); @@ -353,7 +372,7 @@ void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) // DX12CS6: 377 // DX12CS6: 377 // DX12CS6: 377 -// VK: 351 -// VK: 351 -// VK: 351 -// VK: 351
\ No newline at end of file +// VK: 359 +// VK: 359 +// VK: 359 +// VK: 359 diff --git a/tests/metal/texture-sampler-less.slang b/tests/metal/texture-sampler-less.slang index 188b15469..78d092e17 100644 --- a/tests/metal/texture-sampler-less.slang +++ b/tests/metal/texture-sampler-less.slang @@ -448,6 +448,33 @@ bool TEST_texture_float() // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( && float(1) == d2D.SampleCmpLevelZero(float2(u2, u), 0, int2(0, 0)) + // =================================== + // float SampleCmpLevel() + // =================================== + + // METAL: d2D{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( + && float(1) == d2D.SampleCmpLevel(float2(u, u), 0, 1.0) + + // METAL: d2DArray{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d_array.f32( + && float(1) == d2DArray.SampleCmpLevel(float3(u, u, 0), 0, 1.0) + + // METAL: dCube{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_cube.f32( + && float(1) == dCube.SampleCmpLevel(normalize(float3(u, 1 - u, u)), 0, 1.0) + + // METAL: dCubeArray{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_cube_array.f32( + && float(1) == dCubeArray.SampleCmpLevel(float4(normalize(float3(u, 1-u, u)), 0), 0, 1.0) + + // Offset variant + + // METAL: d2D{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( + && float(1) == d2D.SampleCmpLevel(float2(u2, u), 0, 1.0, int2(0, 0)) + + // ================================== // vector<T,4> Gather() // ================================== diff --git a/tests/metal/texture.slang b/tests/metal/texture.slang index 37c8fa286..feb0b4738 100644 --- a/tests/metal/texture.slang +++ b/tests/metal/texture.slang @@ -3,7 +3,7 @@ //TEST:SIMPLE(filecheck=HLSL): -stage compute -entry computeMain -target hlsl -DEXCLUDE_INTEGER_TYPE //TEST:SIMPLE(filecheck=SPIR): -stage compute -entry computeMain -target spirv -emit-spirv-directly -DEXCLUDE_HALF_TYPE -DEXCLUDE_SHORT_TYPE -//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-slang -compute -dx12 -profile cs_6_6 -use-dxil -shaderobj -output-using-type -xslang -DEXCLUDE_INTEGER_TYPE +//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-slang -compute -dx12 -profile cs_6_6 -use-dxil -shaderobj -output-using-type -xslang -DEXCLUDE_INTEGER_TYPE -xslang -DEXCLUDE_SM_6_7 //TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=FUNCTIONAL):-vk -emit-spirv-directly -compute -shaderobj -output-using-type -render-feature hardware-device -xslang -DEXCLUDE_HALF_TYPE -xslang -DEXCLUDE_SHORT_TYPE //TEST_INPUT: ubuffer(data=[0], stride=4):out,name outputBuffer @@ -567,6 +567,35 @@ bool TEST_texture( // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( && float(0) == d2D.SampleCmpLevelZero(shadowSampler, float2(u2, u), 0, int2(0, 0)) + // =================================== + // float SampleCmpLevel() + // =================================== + + // These require SM 6.7 for dx12 but functional compute tests currently do not run with the cs_6_7. +#if !defined(EXCLUDE_SM_6_7) + // METAL: d2D{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( + && float(0) == d2D.SampleCmpLevel(shadowSampler, float2(u, u), 0, 0.0) + + // METAL: d2DArray{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d_array.f32( + && float(0) == d2DArray.SampleCmpLevel(shadowSampler, float3(u, u, 0), 0, 0.0) + + // METAL: dCube{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_cube.f32( + && float(0) == dCube.SampleCmpLevel(shadowSampler, normalize(float3(u, 1 - u, u)), 0, 0.0) + + // METAL: dCubeArray{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_cube_array.f32( + && float(0) == dCubeArray.SampleCmpLevel(shadowSampler, float4(normalize(float3(u, 1-u, u)), 0), 0, 0.0) + + // Offset variant + + // METAL: d2D{{.*}}.sample_compare( + // METALLIB: call {{.*}}.sample_compare_depth_2d.f32( + && float(0) == d2D.SampleCmpLevel(shadowSampler, float2(u2, u), 0, 0.0, int2(0, 0)) +#endif + // ================================== // vector<T,4> Gather() // ================================== diff --git a/tests/spirv/sampler-shadow.slang b/tests/spirv/sampler-shadow.slang index 89bdbc405..35b96e746 100644 --- a/tests/spirv/sampler-shadow.slang +++ b/tests/spirv/sampler-shadow.slang @@ -1,6 +1,7 @@ //TEST:SIMPLE(filecheck=CHECK): -target spirv // CHECK: OpImageSampleDrefExplicitLod +// CHECK: OpImageSampleDrefExplicitLod Sampler2DShadow ss; @@ -10,4 +11,7 @@ RWStructuredBuffer<float> output; void computeMain() { output[0] = ss.SampleCmpLevelZero(float2(0.0), 0.5); -}
\ No newline at end of file + + float level = 1.5; + output[1] = ss.SampleCmpLevel(float2(0.0), 0.5, level); +} |
