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authorMukund Keshava <mkeshava@nvidia.com>2025-05-12 11:09:41 +0530
committerGitHub <noreply@github.com>2025-05-12 11:09:41 +0530
commit03f9242489d5598c9c7594ac12e269f57a018cda (patch)
tree2315d185985aa9d65dd4e3db8e1bf8d7a79d77c8 /tests/compute/texture-subscript-uint-cuda.slang
parentb46c342f47b61119a0dc517ce6eb75eab3398504 (diff)
cuda: Add more formats for texture read/write (#7012)
* WiP: Add more formats for texture reads * fix test * format code * add float2/float4 versions for 1D and 3D as well * fixed review comment * fix review comments --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/compute/texture-subscript-uint-cuda.slang')
-rw-r--r--tests/compute/texture-subscript-uint-cuda.slang86
1 files changed, 86 insertions, 0 deletions
diff --git a/tests/compute/texture-subscript-uint-cuda.slang b/tests/compute/texture-subscript-uint-cuda.slang
new file mode 100644
index 000000000..d2b6cec59
--- /dev/null
+++ b/tests/compute/texture-subscript-uint-cuda.slang
@@ -0,0 +1,86 @@
+// Test for verifying subscript operator support with uint types in cuda.
+
+//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj
+//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D_u
+Texture1D<uint> cudaT1D_u;
+//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u
+Texture2D<uint> cudaT2D_u;
+//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u2
+Texture2D<uint2> cudaT2D_u2;
+//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u4
+Texture2D<uint4> cudaT2D_u4;
+//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u
+Texture3D<uint> cudaT3D_u;
+//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u2
+Texture3D<uint2> cudaT3D_u2;
+//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u4
+Texture3D<uint4> cudaT3D_u4;
+//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube_u
+TextureCube<uint> cudaTCube_u;
+//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u
+Texture2DArray<uint> cudaT2DArray_u;
+//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u2
+Texture2DArray<uint2> cudaT2DArray_u2;
+//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u4
+Texture2DArray<uint4> cudaT2DArray_u4;
+
+//TEST_INPUT: ubuffer(data=[0 0 0], stride=4):out,name cudaOutputBuffer
+RWStructuredBuffer<uint> cudaOutputBuffer;
+
+[numthreads(3, 1, 1)]
+[shader("compute")]
+void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int idx = dispatchThreadID.x;
+
+ switch (idx)
+ {
+ case 0:
+ {
+ int2 var = int2(1, 2);
+ uint result = cudaT2D_u[var];
+ cudaOutputBuffer[idx] = result;
+
+ uint2 result2 = cudaT2D_u2[var];
+ cudaOutputBuffer[idx] += result2.x;
+
+ uint4 result4 = cudaT2D_u4[var];
+ cudaOutputBuffer[idx] += result4.x;
+ cudaOutputBuffer[idx] += result4.y;
+ }
+ break;
+
+ case 1:
+ {
+ int3 var = int3(1, 1, 1);
+ uint result = cudaT3D_u[var];
+ cudaOutputBuffer[idx] = result;
+
+ uint2 result2 = cudaT3D_u2[var];
+ cudaOutputBuffer[idx] += result2.x;
+
+ uint4 result4 = cudaT3D_u4[var];
+ cudaOutputBuffer[idx] += result4.x;
+ cudaOutputBuffer[idx] += result4.w;
+ }
+ break;
+
+ case 2:
+ {
+ int3 var = int3(0, 0, 1);
+ uint result = cudaT2DArray_u[var];
+ cudaOutputBuffer[idx] = result;
+
+ uint2 result2 = cudaT2DArray_u2[var];
+ cudaOutputBuffer[idx] += result2.y;
+
+ uint4 result4 = cudaT2DArray_u4[var];
+ cudaOutputBuffer[idx] += result4.x;
+ cudaOutputBuffer[idx] += result4.y;
+ }
+ break;
+ }
+}
+// CHECK:FE000000
+// CHECK:FE000000
+// CHECK:FE000000 \ No newline at end of file