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| author | Mukund Keshava <mkeshava@nvidia.com> | 2025-05-12 11:09:41 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-12 11:09:41 +0530 |
| commit | 03f9242489d5598c9c7594ac12e269f57a018cda (patch) | |
| tree | 2315d185985aa9d65dd4e3db8e1bf8d7a79d77c8 /tests/compute/texture-subscript-uint-cuda.slang | |
| parent | b46c342f47b61119a0dc517ce6eb75eab3398504 (diff) | |
cuda: Add more formats for texture read/write (#7012)
* WiP: Add more formats for texture reads
* fix test
* format code
* add float2/float4 versions for 1D and 3D as well
* fixed review comment
* fix review comments
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/compute/texture-subscript-uint-cuda.slang')
| -rw-r--r-- | tests/compute/texture-subscript-uint-cuda.slang | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/tests/compute/texture-subscript-uint-cuda.slang b/tests/compute/texture-subscript-uint-cuda.slang new file mode 100644 index 000000000..d2b6cec59 --- /dev/null +++ b/tests/compute/texture-subscript-uint-cuda.slang @@ -0,0 +1,86 @@ +// Test for verifying subscript operator support with uint types in cuda. + +//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj +//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D_u +Texture1D<uint> cudaT1D_u; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u +Texture2D<uint> cudaT2D_u; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u2 +Texture2D<uint2> cudaT2D_u2; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u4 +Texture2D<uint4> cudaT2D_u4; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u +Texture3D<uint> cudaT3D_u; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u2 +Texture3D<uint2> cudaT3D_u2; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u4 +Texture3D<uint4> cudaT3D_u4; +//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube_u +TextureCube<uint> cudaTCube_u; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u +Texture2DArray<uint> cudaT2DArray_u; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u2 +Texture2DArray<uint2> cudaT2DArray_u2; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u4 +Texture2DArray<uint4> cudaT2DArray_u4; + +//TEST_INPUT: ubuffer(data=[0 0 0], stride=4):out,name cudaOutputBuffer +RWStructuredBuffer<uint> cudaOutputBuffer; + +[numthreads(3, 1, 1)] +[shader("compute")] +void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) +{ + int idx = dispatchThreadID.x; + + switch (idx) + { + case 0: + { + int2 var = int2(1, 2); + uint result = cudaT2D_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT2D_u2[var]; + cudaOutputBuffer[idx] += result2.x; + + uint4 result4 = cudaT2D_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.y; + } + break; + + case 1: + { + int3 var = int3(1, 1, 1); + uint result = cudaT3D_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT3D_u2[var]; + cudaOutputBuffer[idx] += result2.x; + + uint4 result4 = cudaT3D_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.w; + } + break; + + case 2: + { + int3 var = int3(0, 0, 1); + uint result = cudaT2DArray_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT2DArray_u2[var]; + cudaOutputBuffer[idx] += result2.y; + + uint4 result4 = cudaT2DArray_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.y; + } + break; + } +} +// CHECK:FE000000 +// CHECK:FE000000 +// CHECK:FE000000
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