From 03f9242489d5598c9c7594ac12e269f57a018cda Mon Sep 17 00:00:00 2001 From: Mukund Keshava Date: Mon, 12 May 2025 11:09:41 +0530 Subject: cuda: Add more formats for texture read/write (#7012) * WiP: Add more formats for texture reads * fix test * format code * add float2/float4 versions for 1D and 3D as well * fixed review comment * fix review comments --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska --- tests/compute/texture-subscript-uint-cuda.slang | 86 +++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 tests/compute/texture-subscript-uint-cuda.slang (limited to 'tests/compute/texture-subscript-uint-cuda.slang') diff --git a/tests/compute/texture-subscript-uint-cuda.slang b/tests/compute/texture-subscript-uint-cuda.slang new file mode 100644 index 000000000..d2b6cec59 --- /dev/null +++ b/tests/compute/texture-subscript-uint-cuda.slang @@ -0,0 +1,86 @@ +// Test for verifying subscript operator support with uint types in cuda. + +//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj +//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D_u +Texture1D cudaT1D_u; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u +Texture2D cudaT2D_u; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u2 +Texture2D cudaT2D_u2; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u4 +Texture2D cudaT2D_u4; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u +Texture3D cudaT3D_u; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u2 +Texture3D cudaT3D_u2; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u4 +Texture3D cudaT3D_u4; +//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube_u +TextureCube cudaTCube_u; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u +Texture2DArray cudaT2DArray_u; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u2 +Texture2DArray cudaT2DArray_u2; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u4 +Texture2DArray cudaT2DArray_u4; + +//TEST_INPUT: ubuffer(data=[0 0 0], stride=4):out,name cudaOutputBuffer +RWStructuredBuffer cudaOutputBuffer; + +[numthreads(3, 1, 1)] +[shader("compute")] +void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) +{ + int idx = dispatchThreadID.x; + + switch (idx) + { + case 0: + { + int2 var = int2(1, 2); + uint result = cudaT2D_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT2D_u2[var]; + cudaOutputBuffer[idx] += result2.x; + + uint4 result4 = cudaT2D_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.y; + } + break; + + case 1: + { + int3 var = int3(1, 1, 1); + uint result = cudaT3D_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT3D_u2[var]; + cudaOutputBuffer[idx] += result2.x; + + uint4 result4 = cudaT3D_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.w; + } + break; + + case 2: + { + int3 var = int3(0, 0, 1); + uint result = cudaT2DArray_u[var]; + cudaOutputBuffer[idx] = result; + + uint2 result2 = cudaT2DArray_u2[var]; + cudaOutputBuffer[idx] += result2.y; + + uint4 result4 = cudaT2DArray_u4[var]; + cudaOutputBuffer[idx] += result4.x; + cudaOutputBuffer[idx] += result4.y; + } + break; + } +} +// CHECK:FE000000 +// CHECK:FE000000 +// CHECK:FE000000 \ No newline at end of file -- cgit v1.2.3