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authorAnders Leino <aleino@nvidia.com>2024-10-07 20:16:19 +0300
committerGitHub <noreply@github.com>2024-10-07 10:16:19 -0700
commit509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch)
treea72725310c63b5224e76a79a4cb9b8ab9984cbc5 /tests/compute/texture-sampling.slang
parentff51c21ba217fe18bf22fec7bf822cde779b265d (diff)
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/compute/texture-sampling.slang')
-rw-r--r--tests/compute/texture-sampling.slang1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/compute/texture-sampling.slang b/tests/compute/texture-sampling.slang
index 0e319680a..3e56be5a7 100644
--- a/tests/compute/texture-sampling.slang
+++ b/tests/compute/texture-sampling.slang
@@ -12,6 +12,7 @@
//TEST_INPUT: TextureCube(size=4, content = one, arrayLength=2):name=tCubeArray
//TEST_INPUT: Sampler:name=samplerState
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
+//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu
Texture1D t1D;
Texture2D t2D;