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| author | Anders Leino <aleino@nvidia.com> | 2024-10-07 20:16:19 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-07 10:16:19 -0700 |
| commit | 509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch) | |
| tree | a72725310c63b5224e76a79a4cb9b8ab9984cbc5 /tests/compute/texture-sampling.slang | |
| parent | ff51c21ba217fe18bf22fec7bf822cde779b265d (diff) | |
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/compute/texture-sampling.slang')
| -rw-r--r-- | tests/compute/texture-sampling.slang | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/compute/texture-sampling.slang b/tests/compute/texture-sampling.slang index 0e319680a..3e56be5a7 100644 --- a/tests/compute/texture-sampling.slang +++ b/tests/compute/texture-sampling.slang @@ -12,6 +12,7 @@ //TEST_INPUT: TextureCube(size=4, content = one, arrayLength=2):name=tCubeArray //TEST_INPUT: Sampler:name=samplerState //TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer +//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu Texture1D t1D; Texture2D t2D; |
