From 509409ef11e3b1abd1d7e1bfb540bc172aa1a817 Mon Sep 17 00:00:00 2001 From: Anders Leino Date: Mon, 7 Oct 2024 20:16:19 +0300 Subject: Add WGSL support for slang-test (#5174) * Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He --- tests/compute/texture-sampling.slang | 1 + 1 file changed, 1 insertion(+) (limited to 'tests/compute/texture-sampling.slang') diff --git a/tests/compute/texture-sampling.slang b/tests/compute/texture-sampling.slang index 0e319680a..3e56be5a7 100644 --- a/tests/compute/texture-sampling.slang +++ b/tests/compute/texture-sampling.slang @@ -12,6 +12,7 @@ //TEST_INPUT: TextureCube(size=4, content = one, arrayLength=2):name=tCubeArray //TEST_INPUT: Sampler:name=samplerState //TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer +//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu Texture1D t1D; Texture2D t2D; -- cgit v1.2.3