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authorAnders Leino <aleino@nvidia.com>2024-11-13 18:08:14 +0200
committerGitHub <noreply@github.com>2024-11-13 08:08:14 -0800
commit91f19bedb902fb8b97c9b9da9fcb9c82e6f1c785 (patch)
treecbb68b387a07f08258ca0b533569c48b3906d5a4 /tests/compute/compile-time-loop.slang
parent2be4fa42278173c2a1ef78c776cbf9a952cce83e (diff)
Various fixes to enable some WGSL graphics tests (#5548)
* Update Slang-RHI to get WGPU backend fixes * render-test: Use device local memory type for vertex buffers This helps to avoid https://github.com/shader-slang/slang-rhi/issues/104 * Fix bug in WGSL emitter layout code. There was a "kinds" vs. "kind flags" mismatch, and also getBindingOffsetForKinds was not being used. This patch enables a bunch of tests for WGPU. This helps to address issue #4943. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests/compute/compile-time-loop.slang')
-rw-r--r--tests/compute/compile-time-loop.slang1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/compute/compile-time-loop.slang b/tests/compute/compile-time-loop.slang
index 840ffd145..9035bde2a 100644
--- a/tests/compute/compile-time-loop.slang
+++ b/tests/compute/compile-time-loop.slang
@@ -1,6 +1,5 @@
//TEST(compute):COMPARE_RENDER_COMPUTE: -shaderobj
//TEST(compute):COMPARE_RENDER_COMPUTE: -mtl -shaderobj
-//DISABLE_TEST(compute):COMPARE_COMPUTE:-wgpu
//TEST_INPUT: Texture2D(size=4, content = one):name t
//TEST_INPUT: Sampler:name s