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authorAnders Leino <aleino@nvidia.com>2024-11-13 18:08:14 +0200
committerGitHub <noreply@github.com>2024-11-13 08:08:14 -0800
commit91f19bedb902fb8b97c9b9da9fcb9c82e6f1c785 (patch)
treecbb68b387a07f08258ca0b533569c48b3906d5a4 /tests/compute
parent2be4fa42278173c2a1ef78c776cbf9a952cce83e (diff)
Various fixes to enable some WGSL graphics tests (#5548)
* Update Slang-RHI to get WGPU backend fixes * render-test: Use device local memory type for vertex buffers This helps to avoid https://github.com/shader-slang/slang-rhi/issues/104 * Fix bug in WGSL emitter layout code. There was a "kinds" vs. "kind flags" mismatch, and also getBindingOffsetForKinds was not being used. This patch enables a bunch of tests for WGPU. This helps to address issue #4943. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests/compute')
-rw-r--r--tests/compute/compile-time-loop.slang1
-rw-r--r--tests/compute/discard-stmt.slang1
-rw-r--r--tests/compute/texture-sampling.slang1
3 files changed, 1 insertions, 2 deletions
diff --git a/tests/compute/compile-time-loop.slang b/tests/compute/compile-time-loop.slang
index 840ffd145..9035bde2a 100644
--- a/tests/compute/compile-time-loop.slang
+++ b/tests/compute/compile-time-loop.slang
@@ -1,6 +1,5 @@
//TEST(compute):COMPARE_RENDER_COMPUTE: -shaderobj
//TEST(compute):COMPARE_RENDER_COMPUTE: -mtl -shaderobj
-//DISABLE_TEST(compute):COMPARE_COMPUTE:-wgpu
//TEST_INPUT: Texture2D(size=4, content = one):name t
//TEST_INPUT: Sampler:name s
diff --git a/tests/compute/discard-stmt.slang b/tests/compute/discard-stmt.slang
index b665a56a8..fa00c9ec3 100644
--- a/tests/compute/discard-stmt.slang
+++ b/tests/compute/discard-stmt.slang
@@ -3,7 +3,6 @@
//TEST_INPUT: Texture2D(size=4, content = one):name tex
//TEST_INPUT: Sampler:name samp
//TEST_INPUT: ubuffer(data=[0 0], stride=4):out,name outputBuffer
-//DISABLE_TEST(compute):COMPARE_COMPUTE:-wgpu
Texture2D tex;
diff --git a/tests/compute/texture-sampling.slang b/tests/compute/texture-sampling.slang
index 3e56be5a7..d8c5f4c4b 100644
--- a/tests/compute/texture-sampling.slang
+++ b/tests/compute/texture-sampling.slang
@@ -12,6 +12,7 @@
//TEST_INPUT: TextureCube(size=4, content = one, arrayLength=2):name=tCubeArray
//TEST_INPUT: Sampler:name=samplerState
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
+// There is no texture_1d_array type in WGSL https://github.com/shader-slang/slang/issues/5223
//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu
Texture1D t1D;