summaryrefslogtreecommitdiff
path: root/tests/compute/compile-time-loop.slang
diff options
context:
space:
mode:
authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tests/compute/compile-time-loop.slang
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute/compile-time-loop.slang')
-rw-r--r--tests/compute/compile-time-loop.slang6
1 files changed, 3 insertions, 3 deletions
diff --git a/tests/compute/compile-time-loop.slang b/tests/compute/compile-time-loop.slang
index e081dfbd3..128e72895 100644
--- a/tests/compute/compile-time-loop.slang
+++ b/tests/compute/compile-time-loop.slang
@@ -1,8 +1,8 @@
//TEST(compute):COMPARE_RENDER_COMPUTE:
-//TEST_INPUT: Texture2D(size=4, content = one):
-//TEST_INPUT: Sampler:
-//TEST_INPUT: ubuffer(data=[0], stride=4):out
+//TEST_INPUT: Texture2D(size=4, content = one):name t
+//TEST_INPUT: Sampler:name s
+//TEST_INPUT: ubuffer(data=[0], stride=4):out, name outputBuffer
Texture2D t;
SamplerState s;