From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tests/compute/compile-time-loop.slang | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'tests/compute/compile-time-loop.slang') diff --git a/tests/compute/compile-time-loop.slang b/tests/compute/compile-time-loop.slang index e081dfbd3..128e72895 100644 --- a/tests/compute/compile-time-loop.slang +++ b/tests/compute/compile-time-loop.slang @@ -1,8 +1,8 @@ //TEST(compute):COMPARE_RENDER_COMPUTE: -//TEST_INPUT: Texture2D(size=4, content = one): -//TEST_INPUT: Sampler: -//TEST_INPUT: ubuffer(data=[0], stride=4):out +//TEST_INPUT: Texture2D(size=4, content = one):name t +//TEST_INPUT: Sampler:name s +//TEST_INPUT: ubuffer(data=[0], stride=4):out, name outputBuffer Texture2D t; SamplerState s; -- cgit v1.2.3