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authorTim Foley <tfoleyNV@users.noreply.github.com>2020-02-05 10:16:14 -0800
committerGitHub <noreply@github.com>2020-02-05 10:16:14 -0800
commit122126c006e53bd48064f220104d425b8bf91ddf (patch)
treece3568d59c1e25c0a3be26994f4d8204dae20335 /tests/bugs
parent17c6c6044965629a3ae7e8ef004cc0b2ca657c55 (diff)
Add support for RWBuffer writes on GLSL/SPIR-V target (#1199)
This appears to have been an oversight in the work that added support for `imageStore` as well as atomics when writing to `RWTexture*` and friends. The HLSL/Slang `RWBuffer` type maps to GLSL as an `imageBuffer`, which is effectively just another case of writable texture image (bonus points to anybody who can explain to me the meaningful distinction between an `imageBuffer` and an `image1D`). This change copies the handling of subscript access (`operator[]`) from textures over to buffers, and adds a test case to confirm that the new handling works for the simple case of setting a buffer element.
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