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authorYong He <yonghe@outlook.com>2023-08-21 17:07:34 -0700
committerGitHub <noreply@github.com>2023-08-21 17:07:34 -0700
commitbd6dbaf7c3ea720b4ed39904fe08878f9dcbd947 (patch)
tree9e8c436e0888d192c462f75e4655a63b51f41648 /tests/bugs/texture2d-ms.hlsl.glsl
parentf94b2f7a328a898c5e3dc1389d08e0b7ce6e092e (diff)
Compile append and consume structured buffers to glsl. (#3142)
* Compile append and consume structured buffers to glsl. * Fix. * Update CI config. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/bugs/texture2d-ms.hlsl.glsl')
-rw-r--r--tests/bugs/texture2d-ms.hlsl.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/bugs/texture2d-ms.hlsl.glsl b/tests/bugs/texture2d-ms.hlsl.glsl
index 40ce5f9de..013d7d7bd 100644
--- a/tests/bugs/texture2d-ms.hlsl.glsl
+++ b/tests/bugs/texture2d-ms.hlsl.glsl
@@ -5,7 +5,7 @@ layout(row_major) buffer;
layout(binding = 0)
uniform texture2DMS tex_0;
-layout(std430, binding = 1) buffer _S1 {
+layout(std430, binding = 1) buffer StructuredBuffer_float4_t_0 {
vec4 _data[];
} outBuffer_0;
layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;