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| author | Yong He <yonghe@outlook.com> | 2023-08-21 17:07:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-21 17:07:34 -0700 |
| commit | bd6dbaf7c3ea720b4ed39904fe08878f9dcbd947 (patch) | |
| tree | 9e8c436e0888d192c462f75e4655a63b51f41648 /tests/bugs/texture2d-ms.hlsl.glsl | |
| parent | f94b2f7a328a898c5e3dc1389d08e0b7ce6e092e (diff) | |
Compile append and consume structured buffers to glsl. (#3142)
* Compile append and consume structured buffers to glsl.
* Fix.
* Update CI config.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/bugs/texture2d-ms.hlsl.glsl')
| -rw-r--r-- | tests/bugs/texture2d-ms.hlsl.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/bugs/texture2d-ms.hlsl.glsl b/tests/bugs/texture2d-ms.hlsl.glsl index 40ce5f9de..013d7d7bd 100644 --- a/tests/bugs/texture2d-ms.hlsl.glsl +++ b/tests/bugs/texture2d-ms.hlsl.glsl @@ -5,7 +5,7 @@ layout(row_major) buffer; layout(binding = 0) uniform texture2DMS tex_0; -layout(std430, binding = 1) buffer _S1 { +layout(std430, binding = 1) buffer StructuredBuffer_float4_t_0 { vec4 _data[]; } outBuffer_0; layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; |
