From bd6dbaf7c3ea720b4ed39904fe08878f9dcbd947 Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 21 Aug 2023 17:07:34 -0700 Subject: Compile append and consume structured buffers to glsl. (#3142) * Compile append and consume structured buffers to glsl. * Fix. * Update CI config. --------- Co-authored-by: Yong He --- tests/bugs/texture2d-ms.hlsl.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/bugs/texture2d-ms.hlsl.glsl') diff --git a/tests/bugs/texture2d-ms.hlsl.glsl b/tests/bugs/texture2d-ms.hlsl.glsl index 40ce5f9de..013d7d7bd 100644 --- a/tests/bugs/texture2d-ms.hlsl.glsl +++ b/tests/bugs/texture2d-ms.hlsl.glsl @@ -5,7 +5,7 @@ layout(row_major) buffer; layout(binding = 0) uniform texture2DMS tex_0; -layout(std430, binding = 1) buffer _S1 { +layout(std430, binding = 1) buffer StructuredBuffer_float4_t_0 { vec4 _data[]; } outBuffer_0; layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; -- cgit v1.2.3