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authorEllie Hermaszewska <ellieh@nvidia.com>2023-08-15 20:28:42 +0800
committerGitHub <noreply@github.com>2023-08-15 20:28:42 +0800
commit00bd481e001e8c0b8008eaff5a38fa37963e6f99 (patch)
treed068f0649167bff80b9cd3aa7d32d790540e9564 /tests/bugs/texture-array-samplecmplevelzero.slang
parent113a257aafe4403c3ab905098d0560635ca94286 (diff)
SPIR-V WIP (#3064)
* Add type layout for structured buffer * Default to generating spirv directly * vk test for compute simple * Add spirv-dis as a downstream compiler * Emit Array types in SPIR-V * makevector for spirv * Dump whole spirv module on validation failure * register array types todo, use emitTypeInst * Neater formatting for unhandled inst printing * break out emitCompositeConstruct * Correct array type generation * neaten * Allow getElement for vector * Remove unused * Allow predicating target intrinsics on types * Consider functions with intrinsics to have definitions We need to specialize these if they are predicated on types * Correct array type generation * makeArray for spir-v * replace getElement with getElementPtr for spirv * Correct translation of field access for spirv * Push layouts to types for spirv * Spirv intrinsics * operator now makes a pointer * Add structured buffer of struct test * Preserve type layout in spirv structured buffer legalization * neaten * makeVectorFromScalar for SPIRV * placeholder for layouts on param groups * More type safe spirv op construction * Know that constants and types only go in one section * Remove emitTypeInst * Add todo for spirv sampling * Add links to spirv documentation on emit functions * OpTypeImage support for SPIR-V * Add simpler texture test for spirv * s/spirv_direct/spirv/g * Allow several string literals in target_intrinsic * Handle global params without a var layour for SPIR-V For example groupshared vars * uint spirv asm type * Add todo for isDefinition It is currently too broad * Some atomic op spirv intrinsics * Strip ConstantBuffer wrappers for spirv * Add todo for matrix annotations * Do not associate decorations insts with spirv counterparts * Correct entry point parameter generation * Spelling * Assert that fieldAddress is returning a pointer * Add error for existential type layout getting to spir-v emit * Add IRTupleTypeLayout Unused so far * Allow getElementPtr to work with vectors * Correct target name in test * Hide default spirv direct behind a premake option --default-spirv-direct=true * Do not insert space at start of intrinsic def * Correct asm rendering in tests * remove redundant option * Emit directly from direct test * Add source language options for spirv-dis * Add comments to spirv dis * Add dead debug print for before spirv module * Correct asm rendering in tests * s/spirv_direct/spirv/g * Only specialize intrinsic functions with predicates * regenerate vs projects * squash warnings * squash warnings * remove duplication * Silence warnings from msvc * squash warnings * Overload for zero sized array * More msvc warnings * warnings * Add spirv-tools to path for tests * Do not be specific about dxc version for diag test * Normalize line endings from spirv-dis * Correct filecheck matches * Temporarily disable two spirv tests Failing on CI, undebuggable hang :/ * Do not emit storage class more than once for spirv snippet * Do not pass spir-v to spirv-dis by stdin * Do not get spirv-dis output via stream, use file * normalize file endings in spirv-dis output
Diffstat (limited to 'tests/bugs/texture-array-samplecmplevelzero.slang')
-rw-r--r--tests/bugs/texture-array-samplecmplevelzero.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/bugs/texture-array-samplecmplevelzero.slang b/tests/bugs/texture-array-samplecmplevelzero.slang
index 6176f74dc..c8afba603 100644
--- a/tests/bugs/texture-array-samplecmplevelzero.slang
+++ b/tests/bugs/texture-array-samplecmplevelzero.slang
@@ -1,5 +1,5 @@
//TEST_DISABLED:SIMPLE(filecheck=CHECK): -entry MainPs -stage fragment -profile glsl_450 -target spirv
-//CHECK: EntryPoint
+//CHECK: OpEntryPoint
SamplerComparisonState g_tSFMShadowDepthTexture_sampler;
Texture2DArray g_tSFMShadowDepthTexture;