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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tests/bugs/glsl-static-const-array.slang
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/bugs/glsl-static-const-array.slang')
-rw-r--r--tests/bugs/glsl-static-const-array.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/bugs/glsl-static-const-array.slang b/tests/bugs/glsl-static-const-array.slang
index f4e953259..4d03d5ef8 100644
--- a/tests/bugs/glsl-static-const-array.slang
+++ b/tests/bugs/glsl-static-const-array.slang
@@ -7,7 +7,7 @@ static const int gData[4] =
0xA, 0xB, 0xC, 0xD,
};
-//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name gBuffer
RWStructuredBuffer<int> gBuffer;
[numthreads(4,1,1)]