From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tests/bugs/glsl-static-const-array.slang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/bugs/glsl-static-const-array.slang') diff --git a/tests/bugs/glsl-static-const-array.slang b/tests/bugs/glsl-static-const-array.slang index f4e953259..4d03d5ef8 100644 --- a/tests/bugs/glsl-static-const-array.slang +++ b/tests/bugs/glsl-static-const-array.slang @@ -7,7 +7,7 @@ static const int gData[4] = 0xA, 0xB, 0xC, 0xD, }; -//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name gBuffer RWStructuredBuffer gBuffer; [numthreads(4,1,1)] -- cgit v1.2.3