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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-26 14:21:29 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-26 14:56:45 -0700 |
| commit | 92463c8f235e41a226943c629ed2d89a21935cf1 (patch) | |
| tree | 166ce1f2b79a369f25c7857ffc42ad3db3840507 /source/slang/type-layout.cpp | |
| parent | 174bc66fd7857a82daf8a3b5b9bbf8e5f0658c2a (diff) | |
Update documentation.
- Update readme to fill out some of the `TODO` sections
- Add an API user's guide that gives the basics of linking against Slang and using it to compile and reflect shaders
- Add a bit of usage info for the command-line `slangc` program
- Add an overview of the Slang language as it stands today
- Add an initial FAQ, mostly to help answer the "why should I use this?" question
Diffstat (limited to 'source/slang/type-layout.cpp')
0 files changed, 0 insertions, 0 deletions
