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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-07-13 10:31:09 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-13 10:31:09 -0700 |
| commit | 4bc59f896c9df970ec27a57c397977fc4721d3cd (patch) | |
| tree | 2c41633b9ba7d63754bc2acfbe1d90468131f06c /source/slang/type-layout.cpp | |
| parent | c963b44aa48a4349e20a0afcd423b55b1996d2fa (diff) | |
| parent | bb8ebb4e75db0a19ed7643876bf646bdacb2726e (diff) | |
Merge pull request #86 from tfoleyNV/resource-array-layout-fix
An array of resources in Vulkan only consumes one binding
Diffstat (limited to 'source/slang/type-layout.cpp')
| -rw-r--r-- | source/slang/type-layout.cpp | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/source/slang/type-layout.cpp b/source/slang/type-layout.cpp index 9bc001e88..2977ee9b8 100644 --- a/source/slang/type-layout.cpp +++ b/source/slang/type-layout.cpp @@ -1053,10 +1053,30 @@ SimpleLayoutInfo GetLayoutImpl( // The uniform case was already handled above if( elementResourceInfo.kind == LayoutResourceKind::Uniform ) continue; + + // In almost all cases, the resources consumed by an array + // will be its element count times the resources consumed + // by its element type. The one exception to this is + // arrays of resources in Vulkan GLSL, where an entire array + // only consumes a single descriptor-table slot. + // + // Note: We extend this logic to arbitrary arrays-of-structs, + // under the assumption that downstream legalization will + // turn those into scalarized structs-of-arrays and this + // logic will work out. + UInt arrayResourceCount = 0; + if (elementResourceInfo.kind == LayoutResourceKind::DescriptorTableSlot) + { + arrayResourceCount = elementResourceInfo.count; + } + else + { + arrayResourceCount = elementResourceInfo.count * elementCount; + } typeLayout->addResourceUsage( elementResourceInfo.kind, - elementResourceInfo.count * elementCount); + arrayResourceCount); } } return arrayUniformInfo; |
