diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 15:13:37 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 15:13:37 -0700 |
| commit | ff4621460a98f34d74e4275841c313400cbda0dd (patch) | |
| tree | a8f6a2334397ade3981f35d1ee764a4c325e0927 /source/slang/type-defs.h | |
| parent | 0059ccb3997c2af87bc3f76524d8cd4787c20b7e (diff) | |
Handle `Buffer` types more like textures
Fixes #94
We'd been handling HLSL `Buffer` and `RWBuffer` in a one-off fashion, and that led to a lot of code duplication, and also to the issue that we weren't handling `RasterizerOrderedBuffer` at all.
This change basically folds `Buffer` in so that it is conceptually a texture type (just with a unique shape). Hopefully all the other logic still works.
Diffstat (limited to 'source/slang/type-defs.h')
| -rw-r--r-- | source/slang/type-defs.h | 49 |
1 files changed, 26 insertions, 23 deletions
diff --git a/source/slang/type-defs.h b/source/slang/type-defs.h index 461a27b18..138b0a849 100644 --- a/source/slang/type-defs.h +++ b/source/slang/type-defs.h @@ -91,16 +91,8 @@ protected: ) END_SYNTAX_CLASS() - -SYNTAX_CLASS(TextureTypeBase, DeclRefType) - // The type that results from fetching an element from this texture - SYNTAX_FIELD(RefPtr<ExpressionType>, elementType) - - // Bits representing the kind of texture type we are looking at - // (e.g., `Texture2DMS` vs. `TextureCubeArray`) - RAW(typedef uint16_t Flavor;) - FIELD(Flavor, flavor) - +// Base type for things we think of as "resources" +ABSTRACT_SYNTAX_CLASS(ResourceTypeBase, DeclRefType) RAW( enum { @@ -132,7 +124,6 @@ RAW( // No Shape3DArray ShapeCubeArray = ShapeCube | ArrayFlag, }; - Shape GetBaseShape() const { return Shape(flavor & ShapeMask); } bool isArray() const { return (flavor & ArrayFlag) != 0; } @@ -142,14 +133,35 @@ RAW( SlangResourceShape getShape() const { return flavor & 0xFF; } SlangResourceAccess getAccess() const { return (flavor >> 8) & 0xFF; } + // Bits representing the kind of resource we are looking at + // (e.g., `Texture2DMS` vs. `TextureCubeArray`) + typedef uint16_t Flavor; + + static Flavor makeFlavor(SlangResourceShape shape, SlangResourceAccess access) + { + return Flavor(shape | (access << 8)); + } +) + FIELD(Flavor, flavor) +END_SYNTAX_CLASS() + +// Resources that contain "elements" that can be fetched +ABSTRACT_SYNTAX_CLASS(ResourceType, ResourceTypeBase) + // The type that results from fetching an element from this resource + SYNTAX_FIELD(RefPtr<ExpressionType>, elementType) +END_SYNTAX_CLASS() + +ABSTRACT_SYNTAX_CLASS(TextureTypeBase, ResourceType) +RAW( TextureTypeBase() {} TextureTypeBase( Flavor flavor, RefPtr<ExpressionType> elementType) - : elementType(elementType) - , flavor(flavor) - {} + { + this->elementType = elementType; + this->flavor = flavor; + } ) END_SYNTAX_CLASS() @@ -213,17 +225,8 @@ END_SYNTAX_CLASS() // in the element type. SIMPLE_SYNTAX_CLASS(PointerLikeType, BuiltinGenericType) -// Generic types used in existing Slang code -// TODO(tfoley): check that these are actually working right... -SIMPLE_SYNTAX_CLASS(PatchType, PointerLikeType) -SIMPLE_SYNTAX_CLASS(StorageBufferType, BuiltinGenericType) -SIMPLE_SYNTAX_CLASS(UniformBufferType, PointerLikeType) -SIMPLE_SYNTAX_CLASS(PackedBufferType, BuiltinGenericType) - // HLSL buffer-type resources -SIMPLE_SYNTAX_CLASS(HLSLBufferType, BuiltinGenericType) -SIMPLE_SYNTAX_CLASS(HLSLRWBufferType, BuiltinGenericType) SIMPLE_SYNTAX_CLASS(HLSLStructuredBufferType, BuiltinGenericType) SIMPLE_SYNTAX_CLASS(HLSLRWStructuredBufferType, BuiltinGenericType) |
