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authorjsmall-nvidia <jsmall@nvidia.com>2018-10-25 11:24:16 -0400
committerGitHub <noreply@github.com>2018-10-25 11:24:16 -0400
commit4f0415e338862ffec50c2d47eddea958255b504e (patch)
tree084c8e25552e328ed14eafcf0431493f58f973e8 /source/slang/source-loc.h
parent2700a89f8c80620f1d523563cc80ec0da39e9761 (diff)
Feature/premake linux (#689)
* Premake work in progress for linux. * Added dump function. * Remove examples on linux Small warning fix. * * Don't build render-test on linux * Removed work around virtual destructor warning, and just used virtual dtor for simplicity * Git ignore obj directories * Fix premake working on windows. * * Fix sprintf_s functions * Make generates arg parsing more robust * Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions. * Work around problems building on linux with getClass claiming a strict aliasing issue. * Fix for targetBlock appearing potentiall used unintialized to gcc. * Linux slang link options -fPIC to make dll. * Add -fPIC to build options on linux. * Add -ldl for linux on slang. * Fixes to try and get premake working with .so on linux. * Make core compile with -fPIC * Try to fix linux linking with --no-as-needed before -ldl * Add rpath back. * Remove render-gl from linux build. * Re-add location for linux. * Don't include <malloc.h> except on windows. * Remove unused line to fix warning on osx. * Remove ambiguity on OSX for operator <<. * Fixing ambiguity with operator overloading and Int types for OSX. * Fix ambiguity around UInt and operator * Fix ambiguity of UInt conversion for OSX. * Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
Diffstat (limited to 'source/slang/source-loc.h')
-rw-r--r--source/slang/source-loc.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/slang/source-loc.h b/source/slang/source-loc.h
index 8f6b8f7cb..aba9b7bd9 100644
--- a/source/slang/source-loc.h
+++ b/source/slang/source-loc.h
@@ -60,12 +60,12 @@ struct PathInfo
const String getMostUniquePath() const;
// So simplify construction. In normal usage it's safer to use make methods over constructing directly.
- static PathInfo makeUnknown() { return PathInfo { Type::Unknown, "unknown" }; }
- static PathInfo makeTokenPaste() { return PathInfo{ Type::TokenPaste, "token paste" }; }
+ static PathInfo makeUnknown() { return PathInfo { Type::Unknown, "unknown", String() }; }
+ static PathInfo makeTokenPaste() { return PathInfo{ Type::TokenPaste, "token paste", String()}; }
static PathInfo makeNormal(const String& foundPathIn, const String& canonicalPathIn) { SLANG_ASSERT(canonicalPathIn.Length() > 0 && foundPathIn.Length() > 0); return PathInfo { Type::Normal, foundPathIn, canonicalPathIn }; }
- static PathInfo makePath(const String& pathIn) { SLANG_ASSERT(pathIn.Length() > 0); return PathInfo { Type::FoundPath, pathIn }; }
- static PathInfo makeTypeParse() { return PathInfo { Type::TypeParse, "type string" }; }
- static PathInfo makeCommandLine() { return PathInfo { Type::CommandLine, "command line" }; }
+ static PathInfo makePath(const String& pathIn) { SLANG_ASSERT(pathIn.Length() > 0); return PathInfo { Type::FoundPath, pathIn, String()}; }
+ static PathInfo makeTypeParse() { return PathInfo { Type::TypeParse, "type string", String() }; }
+ static PathInfo makeCommandLine() { return PathInfo { Type::CommandLine, "command line", String() }; }
Type type; ///< The type of path
String foundPath; ///< The path where the file was found (might contain relative elements)