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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-07-13 09:54:47 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-13 09:54:47 -0700 |
| commit | c963b44aa48a4349e20a0afcd423b55b1996d2fa (patch) | |
| tree | 88f7f0b51d679cc308437461b8c210e828efeda0 /source/slang/slang-stdlib.cpp | |
| parent | 9058358792fa393e0e92af80f24a54a037aa9691 (diff) | |
| parent | c51fd4ee8f478aa3d3b7e6208a3a4e9c00e2413a (diff) | |
Merge pull request #85 from tfoleyNV/working
Various bug fixes
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
| -rw-r--r-- | source/slang/slang-stdlib.cpp | 41 |
1 files changed, 37 insertions, 4 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp index 563f5a015..3450e72d7 100644 --- a/source/slang/slang-stdlib.cpp +++ b/source/slang/slang-stdlib.cpp @@ -2073,13 +2073,46 @@ namespace Slang sb << "__magic_type(GLSLInputAttachmentType) struct subpassInput {};"; // Define additional keywords + sb << "__modifier(GLSLBufferModifier) buffer;\n"; - sb << "__modifier(GLSLWriteOnlyModifier) writeonly;\n"; - sb << "__modifier(GLSLReadOnlyModifier) readonly;\n"; + + // [GLSL 4.3] Storage Qualifiers + + // TODO: need to support `shared` here with its GLSL meaning + sb << "__modifier(GLSLPatchModifier) patch;\n"; + // `centroid` and `sample` handled centrally + + // [GLSL 4.5] Interpolation Qualifiers + sb << "__modifier(SimpleModifier) smooth;\n"; + sb << "__modifier(SimpleModifier) flat;\n"; + sb << "__modifier(SimpleModifier) noperspective;\n"; + + + // [GLSL 4.3.2] Constant Qualifier + + // We need to handle GLSL `const` separately from HLSL `const`, + // since they mean such different things. + + // [GLSL 4.7.2] Precision Qualifiers + sb << "__modifier(SimpleModifier) highp;\n"; + sb << "__modifier(SimpleModifier) mediump;\n"; + sb << "__modifier(SimpleModifier) lowp;\n"; + + // [GLSL 4.8.1] The Invariant Qualifier + + sb << "__modifier(GLSLWriteOnlyModifier) invariant;\n"; + + // [GLSL 4.10] Memory Qualifiers + + sb << "__modifier(SimpleModifier) coherent;\n"; + sb << "__modifier(SimpleModifier) volatile;\n"; + sb << "__modifier(SimpleModifier) restrict;\n"; + sb << "__modifier(GLSLReadOnlyModifier) readonly;\n"; + sb << "__modifier(GLSLWriteOnlyModifier) writeonly;\n"; - sb << "__modifier(SimpleModifier) flat;\n"; - sb << "__modifier(SimpleModifier) highp;\n"; + // We will treat `subroutine` as a qualifier + sb << "__modifier(SimpleModifier) subroutine;\n"; glslLibraryCode = sb.ProduceString(); return glslLibraryCode; |
