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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-13 14:44:15 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-13 14:44:15 -0400 |
| commit | 196f07f0474be732a92fed74542ba58177cfb378 (patch) | |
| tree | a8806ee5a0eceae66c195df40bfe7ac4f623c10a /source/slang/slang-stdlib.cpp | |
| parent | 8fd57e2cefee6248f9daf46bbf112edb7d7b7d71 (diff) | |
On GLSL targets emit 3 component texture layouts as 4 component (#904)
* * On GLSL targets, output texture layouts that are 3 component as 4 component, because 4 component style is not supported by glslang currently
* * Improve comment around SPIR-V and 3 component layouts.
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
0 files changed, 0 insertions, 0 deletions
