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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-17 08:58:47 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-17 08:58:47 -0700 |
| commit | 15aba2fe81fea44969e036e181a4cf252ff41963 (patch) | |
| tree | 489534f470b3d2dcbb61660458bf473e0a2c0552 /source/slang/slang-stdlib.cpp | |
| parent | eecb6c56da5792010e88f2a0d6d1503244b081a4 (diff) | |
Handle `flat` interpolation cases in cross compilation
Fixes #104
- Map HLSL `nointerpolation` to GLSL `flat`
- When lowering a `struct` type varying input/output, look for interpolation modifiers along the "chain" from the leaf field up to the original shader input variable (and take the first one found)
- Not sure if this is strictly needed, but it seems like a reasonable policy
- Add `flat` to varying input of integer type, with no other interpolation modifier
- Note: I do *not* do anything to ignore a manually imposed interpolation modifier that might be incorrect
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
0 files changed, 0 insertions, 0 deletions
