diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-10 08:34:52 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-10 08:34:52 -0700 |
| commit | 0e220da96b819f3a31635689f78ad20bd9a36d0b (patch) | |
| tree | 7728d25df51cb8488ac681715a82b359730b796d /source/slang/slang-stdlib.cpp | |
| parent | 928cc86160644547decc49c72304549d9009a1af (diff) | |
More cross-compilation fixes
- Add GLSL mappings for more `Texture*` methods
- The annoying one here is `Texture*.Load()` because it doesn't take a sampler, but the GLSL equivalent needs one (while the SPIR-V does *not*). I've hacked this pretty seriously for now.
- Try to ensure that we add `uniform` to global declarations that need it in GLSL
- When outputting an `in` or `out` variable that might have been created from an `inout` shader parameter, filter the layout qualifiers that we output to only cover the appropriate resource kind.
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
| -rw-r--r-- | source/slang/slang-stdlib.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp index e2d5829b4..23d66201a 100644 --- a/source/slang/slang-stdlib.cpp +++ b/source/slang/slang-stdlib.cpp @@ -1431,6 +1431,22 @@ namespace Slang { int loadCoordCount = kBaseTextureTypes[tt].coordCount + isArray + (isMultisample?0:1); + // When translating to GLSL, we need to break apart the `location` argument. + // + // TODO: this should realy be handled by having this member actually get lowered! + int glslLoadCoordCount = kBaseTextureTypes[tt].coordCount + isArray; + static const char* kGLSLLoadCoordsSwizzle[] = { "", "", "x", "xy", "xyz", "xyzw" }; + static const char* kGLSLLoadLODSwizzle[] = { "", "", "y", "z", "w", "error" }; + + if (isMultisample) + { + sb << "__intrinsic(glsl, \"texelFetch($P, $0, $1)\")\n"; + } + else + { + sb << "__intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n"; + } + sb << "__intrinsic\n"; sb << "T Load("; sb << "int" << loadCoordCount << " location"; if(isMultisample) @@ -1439,6 +1455,15 @@ namespace Slang } sb << ");\n"; + if (isMultisample) + { + sb << "__intrinsic(glsl, \"texelFetchOffset($P, $0, $1, $2)\")\n"; + } + else + { + sb << "__intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $1)\")\n"; + } + sb << "__intrinsic\n"; sb << "T Load("; sb << "int" << loadCoordCount << " location"; if(isMultisample) @@ -1470,11 +1495,15 @@ namespace Slang { // `Sample()` + sb << "__intrinsic(glsl, \"texture($p, $1)\")\n"; + sb << "__intrinsic\n"; sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n"; if( baseShape != TextureType::ShapeCube ) { + sb << "__intrinsic(glsl, \"textureOffset($p, $1)\")\n"; + sb << "__intrinsic\n"; sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; |
