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authorjsmall-nvidia <jsmall@nvidia.com>2019-05-31 17:20:37 -0400
committerGitHub <noreply@github.com>2019-05-31 17:20:37 -0400
commit6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f (patch)
tree5a23cb47782e9e2a77762c90dd35da1005eba8d0 /source/slang/slang-parameter-binding.h
parentb81ff3ef968d1cc4e954b31a1812b3c391d17b02 (diff)
Use slang- prefix on slang compiler and core source (#973)
* Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge.
Diffstat (limited to 'source/slang/slang-parameter-binding.h')
-rw-r--r--source/slang/slang-parameter-binding.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/source/slang/slang-parameter-binding.h b/source/slang/slang-parameter-binding.h
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+++ b/source/slang/slang-parameter-binding.h
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+#ifndef SLANG_PARAMETER_BINDING_H
+#define SLANG_PARAMETER_BINDING_H
+
+#include "../core/slang-basic.h"
+#include "slang-syntax.h"
+
+#include "../../slang.h"
+
+namespace Slang {
+
+class Program;
+class TargetRequest;
+
+// The parameter-binding interface is responsible for assigning
+// binding locations/registers to every parameter of a shader
+// program. This can include both parameters declared on a
+// particular entry point, as well as parameters declared at
+// global scope.
+//
+
+
+// Generate binding information for the given program,
+// represented as a collection of different translation units,
+// and attach that information to the syntax nodes
+// of the program.
+
+void generateParameterBindings(
+ Program* program,
+ TargetRequest* targetReq,
+ DiagnosticSink* sink);
+
+}
+
+#endif