From 6cbc3929a54d37bd23cb5efa8e3320ba02f78b2f Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 31 May 2019 17:20:37 -0400 Subject: Use slang- prefix on slang compiler and core source (#973) * Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge. --- source/slang/slang-parameter-binding.h | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 source/slang/slang-parameter-binding.h (limited to 'source/slang/slang-parameter-binding.h') diff --git a/source/slang/slang-parameter-binding.h b/source/slang/slang-parameter-binding.h new file mode 100644 index 000000000..139064680 --- /dev/null +++ b/source/slang/slang-parameter-binding.h @@ -0,0 +1,34 @@ +#ifndef SLANG_PARAMETER_BINDING_H +#define SLANG_PARAMETER_BINDING_H + +#include "../core/slang-basic.h" +#include "slang-syntax.h" + +#include "../../slang.h" + +namespace Slang { + +class Program; +class TargetRequest; + +// The parameter-binding interface is responsible for assigning +// binding locations/registers to every parameter of a shader +// program. This can include both parameters declared on a +// particular entry point, as well as parameters declared at +// global scope. +// + + +// Generate binding information for the given program, +// represented as a collection of different translation units, +// and attach that information to the syntax nodes +// of the program. + +void generateParameterBindings( + Program* program, + TargetRequest* targetReq, + DiagnosticSink* sink); + +} + +#endif -- cgit v1.2.3