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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-09 17:09:58 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-09 17:09:58 -0700 |
| commit | 54364eb1aef3fc6aa87b144ba91ca0a77818e4a4 (patch) | |
| tree | 09df600f9a221e5924451c25935f7a188976f48a /source/slang/parameter-binding.cpp | |
| parent | 68df74b58a56b0a1fb19b9ec4ff0282969cd6a12 (diff) | |
Some quick fixes to reflection API to try to help Falcor
- Expand most queries that handle `TextureType` to handle `TextureTypeBase`, in hopes that this covers most uses of `image*` types in Vulkan GLSL
- Adopt the quick fix from Falcor to return read-write access for shader-storage-block types. Something more comprehensive is probably needed if people want to do queries on these, since constant buffers should really be included, then.
Diffstat (limited to 'source/slang/parameter-binding.cpp')
0 files changed, 0 insertions, 0 deletions
