diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-06-27 09:13:19 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-06-27 09:13:19 -0700 |
| commit | 996d4dc537272e36dde1d9c1110064d597fa212f (patch) | |
| tree | 8958b8c8848d2b7760a5b71ecef69574e4d9d6ab /source/slang/emit.cpp | |
| parent | 8824b102a5dd5ac1f08daedd897b5994b1bf8b6d (diff) | |
Emit global-scope parameters from imported files.
This fixes up a bug in the earlier change that provided reflection for imported parameters; I'd failed to confirm that the code generation logic can handle imported parameters correctly.
The main fix was to have an `import` declaration automatically use the global-scope layout already determined, sine imported parameters will in general appear there.
Diffstat (limited to 'source/slang/emit.cpp')
| -rw-r--r-- | source/slang/emit.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/source/slang/emit.cpp b/source/slang/emit.cpp index 699294d84..77b0c2fe9 100644 --- a/source/slang/emit.cpp +++ b/source/slang/emit.cpp @@ -35,7 +35,16 @@ struct EmitContext Dictionary<String, int> mapGLSLSourcePathToID; int glslSourceIDCount = 0; + // We only want to emit each `import`ed module one time, so + // we maintain a set of already-emitted modules. HashSet<ProgramSyntaxNode*> modulesAlreadyEmitted; + + // We track the original global-scope layout so that we can + // find layout information for `import`ed parameters. + // + // TODO: This will probably change if we represent imports + // explicitly in the layout data. + StructTypeLayout* globalStructLayout; }; // @@ -2628,6 +2637,8 @@ static void EmitProgram( auto globalScopeLayout = programLayout->globalScopeLayout; if( auto globalStructLayout = globalScopeLayout.As<StructTypeLayout>() ) { + context->globalStructLayout = globalStructLayout.Ptr(); + // The `struct` case is easy enough to handle: we just // emit all the declarations directly, using their layout // information as a guideline. @@ -2657,6 +2668,8 @@ static void EmitProgram( // We expect all constant buffers to contain `struct` types for now assert(elementTypeStructLayout); + context->globalStructLayout = elementTypeStructLayout.Ptr(); + EmitDeclsInContainerUsingLayout( context, program, @@ -2732,7 +2745,7 @@ static void EmitDeclImpl(EmitContext* context, RefPtr<Decl> decl, RefPtr<VarLayo // TODO: do we need to modify the code generation environment at // all when doing this recursive emit? - EmitDeclsInContainer(context, moduleDecl); + EmitDeclsInContainerUsingLayout(context, moduleDecl, context->globalStructLayout); } return; |
