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authorjsmall-nvidia <jsmall@nvidia.com>2019-01-07 09:31:31 -0500
committerGitHub <noreply@github.com>2019-01-07 09:31:31 -0500
commiteb331446e3bee812d1df19cf59eb2d23d287ac74 (patch)
tree34e2bc99746606cf53e775c423871496e9ee302d /source/slang/compiler.h
parentd155eaa92d56a4ec00109d25c8c70fe12fb96c2e (diff)
Feature/serialization debug info (#767)
* Remove AppContext. Use StdChannels to hold writers, and TestToolUtil to hold test tool specific functionality. * StdChannels -> StdWriters * getStdOut -> getOut, getStdError -> getError * Renamed main.cpp files of tools to try and stop visual studio getting confused between files - such that clicking on an error takes editor to the right location. * Work in progress on being able to serialize debug information. * * Added MemoryStream * First pass converting to IRSerialData * Able to read and write IRSerialData with debug data * Start at reconstruting IR serialized data. * First pass of generation debug SourceLocs from debug data. Works for test set for line nos. * Bug fixes. Moved testing of serialization into IRSerialUtil * Work around problem with irModule = generateIRForTranslationUnit(translationUnit); two times in a row produces different output(!). Fix by just creating once. * Remove problem with use of ternary op in slang.cpp on gcc/clang. * Added -verify-debug-serial-ir option that makes IR modules go through full serialization with debug information and verification. * Add a test that does serial debug verification that is run by default on linux.
Diffstat (limited to 'source/slang/compiler.h')
-rw-r--r--source/slang/compiler.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/slang/compiler.h b/source/slang/compiler.h
index 2a9b60d9b..99ac9d68f 100644
--- a/source/slang/compiler.h
+++ b/source/slang/compiler.h
@@ -361,6 +361,9 @@ namespace Slang
// serialization a bottleneck or firewall between the front end and the backend
bool useSerialIRBottleneck = false;
+ // If true will serialize and de-serialize with debug information
+ bool verifyDebugSerialization = false;
+
// How should `#line` directives be emitted (if at all)?
LineDirectiveMode lineDirectiveMode = LineDirectiveMode::Default;