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#ifndef SLANG_COMPILER_H_INCLUDED
#define SLANG_COMPILER_H_INCLUDED
#include "../core/basic.h"
#include "../core/slang-shared-library.h"
#include "../../slang-com-ptr.h"
#include "diagnostics.h"
#include "name.h"
#include "profile.h"
#include "syntax.h"
#include "../../slang.h"
namespace Slang
{
struct PathInfo;
struct IncludeHandler;
class CompileRequest;
class ProgramLayout;
class PtrType;
class TypeLayout;
enum class CompilerMode
{
ProduceLibrary,
ProduceShader,
GenerateChoice
};
enum class StageTarget
{
Unknown,
VertexShader,
HullShader,
DomainShader,
GeometryShader,
FragmentShader,
ComputeShader,
};
enum class CodeGenTarget
{
Unknown = SLANG_TARGET_UNKNOWN,
None = SLANG_TARGET_NONE,
GLSL = SLANG_GLSL,
GLSL_Vulkan = SLANG_GLSL_VULKAN,
GLSL_Vulkan_OneDesc = SLANG_GLSL_VULKAN_ONE_DESC,
HLSL = SLANG_HLSL,
SPIRV = SLANG_SPIRV,
SPIRVAssembly = SLANG_SPIRV_ASM,
DXBytecode = SLANG_DXBC,
DXBytecodeAssembly = SLANG_DXBC_ASM,
DXIL = SLANG_DXIL,
DXILAssembly = SLANG_DXIL_ASM,
};
enum class ContainerFormat
{
None = SLANG_CONTAINER_FORMAT_NONE,
SlangModule = SLANG_CONTAINER_FORMAT_SLANG_MODULE,
};
enum class LineDirectiveMode : SlangLineDirectiveMode
{
Default = SLANG_LINE_DIRECTIVE_MODE_DEFAULT,
None = SLANG_LINE_DIRECTIVE_MODE_NONE,
Standard = SLANG_LINE_DIRECTIVE_MODE_STANDARD,
GLSL = SLANG_LINE_DIRECTIVE_MODE_GLSL,
};
enum class ResultFormat
{
None,
Text,
Binary
};
// When storing the layout for a matrix-type
// value, we need to know whether it has been
// laid out with row-major or column-major
// storage.
//
enum MatrixLayoutMode
{
kMatrixLayoutMode_RowMajor = SLANG_MATRIX_LAYOUT_ROW_MAJOR,
kMatrixLayoutMode_ColumnMajor = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR,
};
class CompileRequest;
class TranslationUnitRequest;
// Result of compiling an entry point.
// Should only ever be string OR binary.
class CompileResult
{
public:
CompileResult() = default;
CompileResult(String const& str) : format(ResultFormat::Text), outputString(str) {}
CompileResult(List<uint8_t> const& buffer) : format(ResultFormat::Binary), outputBinary(buffer) {}
void append(CompileResult const& result);
ComPtr<ISlangBlob> getBlob();
ResultFormat format = ResultFormat::None;
String outputString;
List<uint8_t> outputBinary;
ComPtr<ISlangBlob> blob;
};
// Describes an entry point that we've been requested to compile
class EntryPointRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The name of the entry point function (e.g., `main`)
Name* name;
// The type names we want to substitute into the
// global generic type parameters
List<String> genericParameterTypeNames;
// The profile that the entry point will be compiled for
// (this is a combination of the target stage, and also
// a feature level that sets capabilities)
//
// Note: the profile-version part of this should probably
// be moving towards deprecation, in favor of the version
// information (e.g., "Shader Model 5.1") always coming
// from the target, while the stage part is all that is
// intrinsic to the entry point.
//
Profile profile;
// Get the stage that the entry point is being compiled for.
Stage getStage() { return profile.GetStage(); }
// The index of the translation unit (within the parent
// compile request) that the entry point function is
// supposed to be defined in.
int translationUnitIndex;
// The translation unit that this entry point came from
TranslationUnitRequest* getTranslationUnit();
// The declaration of the entry-point function itself.
// This will be filled in as part of semantic analysis;
// it should not be assumed to be available in cases
// where any errors were diagnosed.
RefPtr<FuncDecl> decl;
RefPtr<Substitutions> globalGenericSubst;
};
enum class PassThroughMode : SlangPassThrough
{
None = SLANG_PASS_THROUGH_NONE, // don't pass through: use Slang compiler
fxc = SLANG_PASS_THROUGH_FXC, // pass through HLSL to `D3DCompile` API
dxc = SLANG_PASS_THROUGH_DXC, // pass through HLSL to `IDxcCompiler` API
glslang = SLANG_PASS_THROUGH_GLSLANG, // pass through GLSL to `glslang` library
};
class SourceFile;
// A single translation unit requested to be compiled.
//
class TranslationUnitRequest : public RefObject
{
public:
// The parent compile request
CompileRequest* compileRequest = nullptr;
// The language in which the source file(s)
// are assumed to be written
SourceLanguage sourceLanguage = SourceLanguage::Unknown;
// The source file(s) that will be compiled to form this translation unit
//
// Usually, for HLSL or GLSL there will be only one file.
List<RefPtr<SourceFile> > sourceFiles;
// The entry points associated with this translation unit
List<RefPtr<EntryPointRequest> > entryPoints;
// Preprocessor definitions to use for this translation unit only
// (whereas the ones on `CompileOptions` will be shared)
Dictionary<String, String> preprocessorDefinitions;
// Compile flags for this translation unit
SlangCompileFlags compileFlags = 0;
// The parsed syntax for the translation unit
RefPtr<ModuleDecl> SyntaxNode;
// The IR-level code for this translation unit.
// This will only be valid/non-null after semantic
// checking and IR generation are complete, so it
// is not safe to use this field without testing for NULL.
RefPtr<IRModule> irModule;
};
enum class FloatingPointMode : SlangFloatingPointMode
{
Default = SLANG_FLOATING_POINT_MODE_DEFAULT,
Fast = SLANG_FLOATING_POINT_MODE_FAST,
Precise = SLANG_FLOATING_POINT_MODE_PRECISE,
};
enum class WriterChannel : SlangWriterChannel
{
Diagnostic = SLANG_WRITER_CHANNEL_DIAGNOSTIC,
StdOutput = SLANG_WRITER_CHANNEL_STD_OUTPUT,
StdError = SLANG_WRITER_CHANNEL_STD_ERROR,
CountOf = SLANG_WRITER_CHANNEL_COUNT_OF,
};
enum class WriterMode : SlangWriterMode
{
Text = SLANG_WRITER_MODE_TEXT,
Binary = SLANG_WRITER_MODE_BINARY,
};
// A request to generate output in some target format
class TargetRequest : public RefObject
{
public:
CompileRequest* compileRequest;
CodeGenTarget target;
SlangTargetFlags targetFlags = 0;
Slang::Profile targetProfile = Slang::Profile();
FloatingPointMode floatingPointMode = FloatingPointMode::Default;
// Requested output paths for each entry point.
// An empty string indices no output desired for
// the given entry point.
List<String> entryPointOutputPaths;
// The resulting reflection layout information
RefPtr<ProgramLayout> layout;
// Generated compile results for each entry point
// in the parent compile request (indexing matches
// the order they are given in the compile request)
List<CompileResult> entryPointResults;
// TypeLayouts created on the fly by reflection API
Dictionary<Type*, RefPtr<TypeLayout>> typeLayouts;
MatrixLayoutMode getDefaultMatrixLayoutMode();
};
/// Are we generating code for a D3D API?
bool isD3DTarget(TargetRequest* targetReq);
/// Are we generating code for a Khronos API (OpenGL or Vulkan)?
bool isKhronosTarget(TargetRequest* targetReq);
// Compute the "effective" profile to use when outputting the given entry point
// for the chosen code-generation target.
//
// The stage of the effective profile will always come from the entry point, while
// the profile version (aka "shader model") will be computed as follows:
//
// - If the entry point and target belong to the same profile family, then take
// the latest version between the two (e.g., if the entry point specified `ps_5_1`
// and the target specifies `sm_5_0` then use `sm_5_1` as the version).
//
// - If the entry point and target disagree on the profile family, always use the
// profile family and version from the target.
//
Profile getEffectiveProfile(EntryPointRequest* entryPoint, TargetRequest* target);
// A directory to be searched when looking for files (e.g., `#include`)
struct SearchDirectory
{
SearchDirectory() = default;
SearchDirectory(SearchDirectory const& other) = default;
SearchDirectory(String const& path)
: path(path)
{}
String path;
};
// Represents a module that has been loaded through the front-end
// (up through IR generation).
//
class LoadedModule : public RefObject
{
public:
// The AST for the module
RefPtr<ModuleDecl> moduleDecl;
// The IR for the module
RefPtr<IRModule> irModule = nullptr;
};
class Session;
/// Create a blob that will retain (a copy of) raw data.
///
ComPtr<ISlangBlob> createRawBlob(void const* data, size_t size);
class CompileRequest : public RefObject
{
public:
// Pointer to parent session
Session* mSession;
// Information on the targets we are being asked to
// generate code for.
List<RefPtr<TargetRequest>> targets;
// What container format are we being asked to generate?
ContainerFormat containerFormat = ContainerFormat::None;
// Path to output container to
String containerOutputPath;
// Directories to search for `#include` files or `import`ed modules
List<SearchDirectory> searchDirectories;
// Definitions to provide during preprocessing
Dictionary<String, String> preprocessorDefinitions;
// Translation units we are being asked to compile
List<RefPtr<TranslationUnitRequest> > translationUnits;
// Entry points we've been asked to compile (each
// associated with a translation unit).
List<RefPtr<EntryPointRequest> > entryPoints;
// Types constructed by reflection API
Dictionary<String, RefPtr<Type>> types;
/// The layout to use for matrices by default (row/column major)
MatrixLayoutMode defaultMatrixLayoutMode = kMatrixLayoutMode_ColumnMajor;
MatrixLayoutMode getDefaultMatrixLayoutMode() { return defaultMatrixLayoutMode; }
// Should we just pass the input to another compiler?
PassThroughMode passThrough = PassThroughMode::None;
// Compile flags to be shared by all translation units
SlangCompileFlags compileFlags = 0;
// Should we dump intermediate results along the way, for debugging?
bool shouldDumpIntermediates = false;
bool shouldDumpIR = false;
bool shouldValidateIR = false;
bool shouldSkipCodegen = false;
// If true then generateIR will serialize out IR, and serialize back in again. Making
// serialization a bottleneck or firewall between the front end and the backend
bool useSerialIRBottleneck = false;
// How should `#line` directives be emitted (if at all)?
LineDirectiveMode lineDirectiveMode = LineDirectiveMode::Default;
// Are we being driven by the command-line `slangc`, and should act accordingly?
bool isCommandLineCompile = false;
// Source manager to help track files loaded
SourceManager sourceManagerStorage;
SourceManager* sourceManager;
// Name pool for looking up names
NamePool namePool;
NamePool* getNamePool() { return &namePool; }
// Output stuff
DiagnosticSink mSink;
String mDiagnosticOutput;
/// A blob holding the diagnostic output
ComPtr<ISlangBlob> diagnosticOutputBlob;
// Files that compilation depended on
List<String> mDependencyFilePaths;
// Generated bytecode representation of all the code
List<uint8_t> generatedBytecode;
// Modules that have been dynamically loaded via `import`
//
// This is a list of unique modules loaded, in the order they were encountered.
List<RefPtr<LoadedModule> > loadedModulesList;
// Map from the path of a module file to its definition
Dictionary<String, RefPtr<LoadedModule>> mapPathToLoadedModule;
// Map from the logical name of a module to its definition
Dictionary<Name*, RefPtr<LoadedModule>> mapNameToLoadedModules;
// The resulting specialized IR module for each entry point request
List<RefPtr<IRModule>> compiledModules;
/// File system implementation to use when loading files from disk.
///
/// If this member is `null`, a default implementation that tries
/// to use the native OS filesystem will be used instead.
///
ComPtr<ISlangFileSystem> fileSystem;
/// The extended file system implementation. Will be set to a default implementation
/// if fileSystem is nullptr. Otherwise it will either be fileSystem's interface,
/// or a wrapped impl that makes fileSystem operate as fileSystemExt
ComPtr<ISlangFileSystemExt> fileSystemExt;
// For output
ComPtr<ISlangWriter> m_writers[SLANG_WRITER_CHANNEL_COUNT_OF];
void setWriter(WriterChannel chan, ISlangWriter* writer);
ISlangWriter* getWriter(WriterChannel chan) const { return m_writers[int(chan)]; }
/// Load a file into memory using the configured file system.
///
/// @param path The path to attempt to load from
/// @param outBlob A destination pointer to receive the loaded blob
/// @returns A `SlangResult` to indicate success or failure.
///
SlangResult loadFile(String const& path, ISlangBlob** outBlob);
CompileRequest(Session* session);
RefPtr<Expr> parseTypeString(TranslationUnitRequest * translationUnit, String typeStr, RefPtr<Scope> scope);
Type* getTypeFromString(String typeStr);
void parseTranslationUnit(
TranslationUnitRequest* translationUnit);
// Perform primary semantic checking on all
// of the translation units in the program
void checkAllTranslationUnits();
void generateIR();
SlangResult executeActionsInner();
SlangResult executeActions();
int addTranslationUnit(SourceLanguage language, String const& name);
void addTranslationUnitSourceFile(
int translationUnitIndex,
SourceFile* sourceFile);
void addTranslationUnitSourceBlob(
int translationUnitIndex,
String const& path,
ISlangBlob* sourceBlob);
void addTranslationUnitSourceString(
int translationUnitIndex,
String const& path,
String const& source);
void addTranslationUnitSourceFile(
int translationUnitIndex,
String const& path);
int addEntryPoint(
int translationUnitIndex,
String const& name,
Profile profile,
List<String> const & genericTypeNames);
UInt addTarget(
CodeGenTarget target);
RefPtr<ModuleDecl> loadModule(
Name* name,
const PathInfo& filePathInfo,
ISlangBlob* fileContentsBlob,
SourceLoc const& loc);
void loadParsedModule(
RefPtr<TranslationUnitRequest> const& translationUnit,
Name* name,
PathInfo const& pathInfo);
RefPtr<ModuleDecl> findOrImportModule(
Name* name,
SourceLoc const& loc);
Decl* lookupGlobalDecl(Name* name);
SourceManager* getSourceManager()
{
return sourceManager;
}
void setSourceManager(SourceManager* sm)
{
sourceManager = sm;
mSink.sourceManager = sm;
}
/// During propagation of an exception for an internal
/// error, note that this source location was involved
void noteInternalErrorLoc(SourceLoc const& loc);
int internalErrorLocsNoted = 0;
};
void generateOutput(
CompileRequest* compileRequest);
// Helper to dump intermediate output when debugging
void maybeDumpIntermediate(
CompileRequest* compileRequest,
void const* data,
size_t size,
CodeGenTarget target);
void maybeDumpIntermediate(
CompileRequest* compileRequest,
char const* text,
CodeGenTarget target);
/* Returns true if a codeGen target is available. */
SlangResult checkCompileTargetSupport(Session* session, CodeGenTarget target);
struct TypeCheckingCache;
//
class Session
{
public:
enum class SharedLibraryFuncType
{
Glslang_Compile,
Fxc_D3DCompile,
Fxc_D3DDisassemble,
Dxc_DxcCreateInstance,
CountOf,
};
//
RefPtr<Scope> baseLanguageScope;
RefPtr<Scope> coreLanguageScope;
RefPtr<Scope> hlslLanguageScope;
RefPtr<Scope> slangLanguageScope;
List<RefPtr<ModuleDecl>> loadedModuleCode;
SourceManager builtinSourceManager;
SourceManager* getBuiltinSourceManager() { return &builtinSourceManager; }
// Name pool stuff for unique-ing identifiers
RootNamePool rootNamePool;
NamePool namePool;
RootNamePool* getRootNamePool() { return &rootNamePool; }
NamePool* getNamePool() { return &namePool; }
Name* getNameObj(String name) { return namePool.getName(name); }
//
// Generated code for stdlib, etc.
String stdlibPath;
String coreLibraryCode;
String slangLibraryCode;
String hlslLibraryCode;
String glslLibraryCode;
String getStdlibPath();
String getCoreLibraryCode();
String getHLSLLibraryCode();
// Basic types that we don't want to re-create all the time
RefPtr<Type> errorType;
RefPtr<Type> initializerListType;
RefPtr<Type> overloadedType;
RefPtr<Type> constExprRate;
RefPtr<Type> irBasicBlockType;
ComPtr<ISlangSharedLibraryLoader> sharedLibraryLoader; ///< The shared library loader (never null)
ComPtr<ISlangSharedLibrary> sharedLibraries[int(SharedLibraryType::CountOf)]; ///< The loaded shared libraries
SlangFuncPtr sharedLibraryFunctions[int(SharedLibraryFuncType::CountOf)];
Dictionary<int, RefPtr<Type>> builtinTypes;
Dictionary<String, Decl*> magicDecls;
void initializeTypes();
Type* getBoolType();
Type* getHalfType();
Type* getFloatType();
Type* getDoubleType();
Type* getIntType();
Type* getInt64Type();
Type* getUIntType();
Type* getUInt64Type();
Type* getVoidType();
Type* getBuiltinType(BaseType flavor);
Type* getInitializerListType();
Type* getOverloadedType();
Type* getErrorType();
Type* getStringType();
Type* getEnumTypeType();
// Construct the type `Ptr<valueType>`, where `Ptr`
// is looked up as a builtin type.
RefPtr<PtrType> getPtrType(RefPtr<Type> valueType);
// Construct the type `Out<valueType>`
RefPtr<OutType> getOutType(RefPtr<Type> valueType);
// Construct the type `InOut<valueType>`
RefPtr<InOutType> getInOutType(RefPtr<Type> valueType);
// Construct the type `Ref<valueType>`
RefPtr<RefType> getRefType(RefPtr<Type> valueType);
// Construct a pointer type like `Ptr<valueType>`, but where
// the actual type name for the pointer type is given by `ptrTypeName`
RefPtr<PtrTypeBase> getPtrType(RefPtr<Type> valueType, char const* ptrTypeName);
// Construct a pointer type like `Ptr<valueType>`, but where
// the generic declaration for the pointer type is `genericDecl`
RefPtr<PtrTypeBase> getPtrType(RefPtr<Type> valueType, GenericDecl* genericDecl);
RefPtr<ArrayExpressionType> getArrayType(
Type* elementType,
IntVal* elementCount);
SyntaxClass<RefObject> findSyntaxClass(Name* name);
Dictionary<Name*, SyntaxClass<RefObject> > mapNameToSyntaxClass;
// cache used by type checking, implemented in check.cpp
TypeCheckingCache* typeCheckingCache = nullptr;
TypeCheckingCache* getTypeCheckingCache();
void destroyTypeCheckingCache();
//
/// Will try to load the library by specified name (using the set loader), if not one already available.
ISlangSharedLibrary* getOrLoadSharedLibrary(SharedLibraryType type, DiagnosticSink* sink);
/// Gets a shared library by type, or null if not loaded
ISlangSharedLibrary* getSharedLibrary(SharedLibraryType type) const { return sharedLibraries[int(type)]; }
SlangFuncPtr getSharedLibraryFunc(SharedLibraryFuncType type, DiagnosticSink* sink);
Session();
void addBuiltinSource(
RefPtr<Scope> const& scope,
String const& path,
String const& source);
~Session();
};
}
#endif
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